Common Operator Info
HammerOp nodes can coordinate their user interfaces, allowing the user the monitor multiple such nodes as once and quickly switch from one to another.
If specified, only points in the Point Group are eligible for modification. Likewise, if a Primitive Group is specified, any eligible points must also be a vertex of a primitive in that group.
The Face and Barycenter on the driver surface is usually set when a location is selected through the user interface, but these values can also be set manually.
If a point real Weight Attribute is specified and found, the weight value for each point gives a unit value of how much that point should be affect by the transformation. Other parameters can play a part in determining the final weight used.
For more precision, a Sphere Falloff Ramp widget can be used. The weight attribute, the power setting, and the ramp widget are all cumulative.
The Orientation specifies how the transformation axes are placed prior to adding any rotational deformation. They can either match the World Axes or lock to either the input or driver surface. For a surface, the Y axis will lock to surface normal and the X and Z will lock to an consistent evaluation of the UV coordinates, if available.
The Pivot Translate, Pivot Rotate, Deform Translate, Deform Rotate, and Deform Scale are generally updated through the user interface, but these values can be set manually as well.
The Anchor Scale, Axis Scale, and Weight Scale changes the sizes of various user interface elements.
The Dimming, Foreshadow, and Aura changes the intensity of various visual feedback effects.
In picking mode, hitting Return will switch between picking a surface location and picking from all the known hammer nodes. Picking a surface location can change the face and barycenter parameters. Picking another hammer object will select that operator node in the graph.
In manipulator mode, hitting return will switch between manipulating the rotate with the translate or just the pivot alone.
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