#include <freetype/freetype.pmh>
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FE_DL_EXPORT void | FreeTypeLocation (void) |
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char * | fe::ext::shader_read (const char *filename) |
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GLuint | fe::ext::shader_compile (const char *source, const GLenum type) |
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GLuint | fe::ext::shader_load (const char *vert_filename, const char *frag_filename) |
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