7 #ifndef __godot_GodotDraw_h__ 8 #define __godot_GodotDraw_h__ 32 BWORD multicolor,
const Color *color,
40 BWORD multicolor,
const Color *color,
41 BWORD multiradius,
const Real *radius,
42 const Vector3i *element,U32 elementCount,
47 const Real *radius,U32 vertices,
48 BWORD multicolor,
const Color *color);
54 const Vector2 *texture,U32 vertices,
64 {
return m_spGodotMesh; }
65 void setSurfaceAccessibleGodotMesh(
67 { m_spGodotMesh=a_spGodotMesh; }
73 const Color *color,BWORD openPoly);
77 Ref<SpatialMaterial> m_refMaterial;
78 Ref<SurfaceTool> m_refSurfaceTool;
virtual void drawPoints(const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, BWORD multicolor, const Color *color)
Draw points vertex[vertices].
Definition: DrawCommon.cc:222
Drawing functions not specific to the graphics language.
Definition: DrawCommon.h:32
kernel
Definition: namespace.dox:3
StripMode
Format of vertices for tri-stripping.
Definition: DrawI.h:26
virtual void drawTriangles(const SpatialVector *vertex, const SpatialVector *normal, const Vector2 *texture, U32 vertices, StripMode strip, BWORD multicolor, const Color *color)
Draw triangles.
Definition: DrawCommon.cc:257
Special vector for color (RGBA)
Definition: Color.h:21
virtual void drawLines(const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, StripMode strip, BWORD multicolor, const Color *color)
Draw lines.
Definition: DrawCommon.cc:238
Intrusive Smart Pointer.
Definition: src/core/ptr.h:53
Draw to Godot ArrayMesh.
Definition: GodotDraw.h:20