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typedef LuaObject< sp< Component >, LuaContext::e_component > | fe::ext::t_lua_component |
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typedef LuaType< sp< Component >, LuaComponentObject > | fe::ext::t_lua_component_t |
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template<class T > |
T * | fe::ext::to (lua_State *pLuaState, int index, int tid) |
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template<class Obj , class T > |
sp< T > | fe::ext::counted (lua_State *pLuaState, int index, int tid) |
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template<class T > |
sp< T > | fe::ext::component (lua_State *pLuaState, int index) |
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template<class T > |
LuaComponentObject * | fe::ext::validate (lua_State *pLuaState, int index) |
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Record | fe::ext::record (lua_State *pLuaState, int index) |
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sp< RecordGroup > | fe::ext::recordgroup (lua_State *pLuaState, int index) |
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