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template<int M, int N, class T > |
Matrix< M, N, T > & | fe::set (Matrix< M, N, T > &matrix) |
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template<int M, int N, class T , class U > |
Matrix< M, N, T > & | fe::set (Matrix< M, N, T > &matrix, const U *pArray) |
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template<int M, int N, class T , class U > |
Matrix< M, N, T > & | fe::setAll (Matrix< M, N, T > &matrix, const U value) |
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template<int M, int N, class T > |
void | fe::squareroot (Matrix< M, N, T > &a_U, const Matrix< M, N, T > &a_A) |
| Square root of a matrix. More...
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template<int M, int N, class T > |
void | fe::backSub (const Matrix< M, N, T > &a_A, Vector< N, T > &a_x, const Vector< N, T > &a_b) |
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template<int M, int N, class T > |
void | fe::transposeForeSub (const Matrix< M, N, T > &a_A, Vector< N, T > &a_x, const Vector< N, T > &a_b) |
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template<typename T > |
Matrix< 4, 4, T > & | fe::osg_invert (Matrix< 4, 4, T > &a_inverted, const Matrix< 4, 4, T > &a_matrix) |
| 4x4 invert More...
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template<typename T > |
T | fe::determinant3x3 (T a1, T a2, T a3, T b1, T b2, T b3, T c1, T c2, T c3) |
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template<typename T > |
T | fe::determinant (const Matrix< 4, 4, T > &m) |
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template<typename T > |
Matrix< 4, 4, T > & | fe::jad_invert (Matrix< 4, 4, T > &a_inverted, const Matrix< 4, 4, T > &a_matrix) |
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template<typename T > |
Matrix< 4, 4, T > & | fe::brk_invert (Matrix< 4, 4, T > &a_inverted, const Matrix< 4, 4, T > &a_matrix) |
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template<typename T > |
Matrix< 4, 4, T > & | fe::invert (Matrix< 4, 4, T > &a_inverted, const Matrix< 4, 4, T > &a_matrix) |
| 4x4 full matrix inversion More...
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template<typename T > |
Matrix< 3, 3, T > & | fe::invert (Matrix< 3, 3, T > &a_inverted, const Matrix< 3, 3, T > &a_matrix) |
| 3x3 matrix inversion More...
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template<typename T > |
bool | fe::inverted (Matrix< 3, 3, T > &a_inverted, const Matrix< 3, 3, T > &a_matrix) |
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template<typename T > |
Matrix< 4, 4, T > | fe::perspective (T fovy, T aspect, T nearplane, T farplane) |
| Create perspective projection transform just like gluPerspective. More...
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template<typename T > |
void | fe::decomposePerspective (const Matrix< 4, 4, T > &a_rProjection, T &a_rFovy, T &a_rAspect, T &a_rNearplane, T &a_rFarplane) |
| Try to extract settings of a perspective matrix. More...
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template<typename T > |
Matrix< 4, 4, T > | fe::ortho (T left, T right, T bottom, T top, T near_val, T far_val) |
| Create orthogonal projection transform just like glOrtho. More...
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template<typename T > |
void | fe::project (Vector< 4, T > &a_r, const Matrix< 4, 4, T > &a_m, const Vector< 4, T > &a_v) |
| project vector through matrix. divides by transformed w More...
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template<typename T > |
void | fe::unproject (Vector< 4, T > &a_r, const Matrix< 4, 4, T > &a_m, const Vector< 4, T > &a_v) |
| reverse project vector through matrix. reverses w division More...
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template<typename T > |
void | fe::transformVector (const Matrix< 4, 4, T > &a_m, const Vector< 4, T > &a_v, Vector< 4, T > &a_r) |
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template<int N, typename T > |
Vector< N, T > | fe::transformVector (const Matrix< 4, 4, T > &lhs, const Vector< N, T > &in) |
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template<int N, typename T > |
Vector< N, T > | fe::inverseTransformVector (const Matrix< 4, 4, T > &lhs, const Vector< N, T > &in) |
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template<typename T > |
void | fe::transposeTransformVector (const Matrix< 4, 4, T > &a_m, const Vector< 4, T > &a_v, Vector< 4, T > &a_r) |
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template<int N, class T > |
Matrix< N, N, T > & | fe::outerProduct (Matrix< N, N, T > &result, const Vector< N, T > &a, const Vector< N, T > &b) |
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