Free Electron
PlayerPipeline.h
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1 /* Copyright (C) 2003-2021 Free Electron Organization
2  Any use of this software requires a license. If a valid license
3  was not distributed with this file, visit freeelectron.org. */
4 
5 /** @file */
6 
7 #ifndef __world_PlayerPipeline_h__
8 #define __world_PlayerPipeline_h__
9 
10 #include <datatool/datatool.h>
11 #include <window/window.h>
12 #include <lua/lua.h>
13 namespace fe
14 {
15 namespace ext
16 {
17 
18 /**
19 
20  */
21 class FE_DL_EXPORT PlayerPipeline
22  : virtual public PipelineI,
23  virtual public Config,
24  public Initialize<PlayerPipeline>
25 {
26  public:
27  PlayerPipeline(void);
28 virtual ~PlayerPipeline(void);
29  void initialize(void);
30 
31  // AS PipelineI
32 virtual void attach( sp<ApplicationI> a_application,
33  sp<SignalerI> a_signaler,
34  sp<SequencerI> a_sequencer,
35  sp<Layout> l_hb,
36  sp<RecordGroup> rg_input);
37 
38  private:
39  sp<SignalerI> m_spSignaler;
40  sp<LayoutDefault> l_sim_hb;
41  sp<LayoutDefault> l_init;
42  sp<LayoutDefault> l_data;
43 };
44 
45 } /* namespace ext */
46 } /* namespace fe */
47 
48 #endif /* __world_PlayerPipeline_h__ */
49 
kernel
Definition: namespace.dox:3