7 #ifndef __world_PlayerPipeline_h__ 8 #define __world_PlayerPipeline_h__ 21 class FE_DL_EXPORT PlayerPipeline
22 :
virtual public PipelineI,
23 virtual public Config,
24 public Initialize<PlayerPipeline>
28 virtual ~PlayerPipeline(
void);
29 void initialize(
void);
32 virtual void attach( sp<ApplicationI> a_application,
33 sp<SignalerI> a_signaler,
34 sp<SequencerI> a_sequencer,
36 sp<RecordGroup> rg_input);
39 sp<SignalerI> m_spSignaler;
40 sp<LayoutDefault> l_sim_hb;
41 sp<LayoutDefault> l_init;
42 sp<LayoutDefault> l_data;
kernel
Definition: namespace.dox:3