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BWORD | fe::intersectRaySphere (Real *a_collisionDistance, const SpatialVector &a_rayRoot, const SpatialVector &a_rayDirection, const SpatialVector &a_sphereCenter, const Real &a_sphereRadius) |
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BWORD | fe::intersectLinePlane (SpatialVector &a_intersection, BWORD a_loBound, BWORD a_hiBound, const SpatialVector &a_lineLo, const SpatialVector &a_lineHi, const SpatialVector &a_pointOnPlane, const SpatialVector &a_planeNormal) |
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BWORD | fe::intersectRayPlane (SpatialVector &a_intersection, const SpatialVector &a_lineLo, const SpatialVector &a_lineHi, const SpatialVector &a_pointOnPlane, const SpatialVector &a_planeNormal) |
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BWORD | fe::intersectLineTriangle (SpatialVector &a_intersection, BWORD a_loBound, BWORD a_hiBound, const SpatialVector &a_lineLo, const SpatialVector &a_lineHi, const SpatialVector &a_triA, const SpatialVector &a_triB, const SpatialVector &a_triC, const SpatialVector &a_triNormal) |
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BWORD | fe::intersectRayTriangle (SpatialVector &a_intersection, const SpatialVector &a_lineLo, const SpatialVector &a_lineHi, const SpatialVector &a_triA, const SpatialVector &a_triB, const SpatialVector &a_triC) |
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BWORD | fe::intersectTrianglePlane (SpatialVector &a_intersectionA, SpatialVector &a_intersectionB, const SpatialVector &a_triA, const SpatialVector &a_triB, const SpatialVector &a_triC, const SpatialVector &a_pointOnPlane, const SpatialVector &a_planeNormal) |
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BWORD | fe::sideCheck (const SpatialVector &a_p1, const SpatialVector &a_p2, const SpatialVector &a_a, const SpatialVector &a_b) |
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BWORD | fe::pointInTriangle (const SpatialVector &a_point, const SpatialVector &a_triA, const SpatialVector &a_triB, const SpatialVector &a_triC) |
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Vector2 | fe::uvDelta (const Vector2 &a_uv0, const Vector2 &a_uv1) |
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BWORD | fe::triangleDuDv (SpatialVector &a_du, SpatialVector &a_dv, const SpatialVector &a_point0, const SpatialVector &a_point1, const SpatialVector &a_point2, const Vector2 &a_uv0, const Vector2 &a_uv1, const Vector2 &a_uv2) |
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BWORD | fe::tangentFromDuDvN (Vector< 3, Real > &a_tangent, const Vector< 3, Real > &a_du, const Vector< 3, Real > &a_dv, const Vector< 3, Real > &a_normal) |
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void | fe::randomRealSeed (const U32 &a_seed) |
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Real | fe::randomReal (const Real &a_min, const Real &a_max) |
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Real | fe::randomRealReentrant (U32 *a_pSeed, const Real &a_min, const Real &a_max) |
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