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fe::ext::ShaderVariablesI Member List

This is the complete list of members for fe::ext::ShaderVariablesI, including all inherited members.

abandon(void)fe::Countedinlinevirtual
abandonHandle(void) (defined in fe::Handled< Component >)fe::Handled< Component >inlineprotected
acquire(void)fe::Componentinlinevirtual
Handled< Component >::acquire(int &rCount)fe::Countedinlinevirtual
addInitializer(InitializeFunction function) (defined in fe::Initialized)fe::Initializedinlineprotected
adjoin(sp< Component > spComponent)fe::Component
checkUnload(sp< Library > &pLibrary, Component *pComponent=NULL)fe::Componentrelated
clone(Protectable *pInstance=NULL) (defined in fe::Protectable)fe::Protectableinlinevirtual
color(I32 a_channel) const =0 (defined in fe::ext::ShaderVariablesI)fe::ext::ShaderVariablesIpure virtual
Component(void) (defined in fe::Component)fe::Component
count(void) constfe::Countedinline
Counted(void) (defined in fe::Counted)fe::Countedinline
create(const String &implementation, BWORD quiet=FALSE) constfe::Component
disjoin(void)fe::Component
factoryIndex(void)fe::Componentinline
factoryName(void) (defined in fe::Component)fe::Component
getHandle(void) constfe::Handled< Component >inline
Handled(void) (defined in fe::Handled< Component >)fe::Handled< Component >inline
initializeAll(void) (defined in fe::Initialized)fe::Initializedinline
Initialized(void) (defined in fe::Initialized)fe::Initializedinline
InitializeFunction typedef (defined in fe::Initialized)fe::Initializedprotected
integer(I32 a_channel) const =0 (defined in fe::ext::ShaderVariablesI)fe::ext::ShaderVariablesIpure virtual
isSingleton(void)fe::Componentinline
library(void)fe::Componentinline
name(void) constfe::Componentinline
protect(void) (defined in fe::Protectable)fe::Protectableinlinevirtual
Protectable(void) (defined in fe::Protectable)fe::Protectableinline
protection(void) const (defined in fe::Protectable)fe::Protectableinlinevirtual
real(I32 a_channel) const =0 (defined in fe::ext::ShaderVariablesI)fe::ext::ShaderVariablesIpure virtual
registerRegion(void *pT, U32 bytes) (defined in fe::Counted)fe::Countedinline
registry(void) constfe::Component
release(void)fe::Componentinlinevirtual
releaseInternal(void)fe::Countedinlineprotected
reportTracker(void) (defined in fe::Counted)fe::Countedinlinestatic
set(String a_string)=0 (defined in fe::ext::ShaderVariablesI)fe::ext::ShaderVariablesIpure virtual
set(I32 a_integer)=0 (defined in fe::ext::ShaderVariablesI)fe::ext::ShaderVariablesIpure virtual
set(Real a_real)=0 (defined in fe::ext::ShaderVariablesI)fe::ext::ShaderVariablesIpure virtual
set(SpatialVector a_spatialVector)=0 (defined in fe::ext::ShaderVariablesI)fe::ext::ShaderVariablesIpure virtual
set(Color a_color)=0 (defined in fe::ext::ShaderVariablesI)fe::ext::ShaderVariablesIpure virtual
setActive(bool a_active) (defined in fe::Initialized)fe::Initializedinline
setFactoryIndex(I32 a_factoryIndex)fe::Componentinline
setLibrary(sp< Library > spLibrary)fe::Component
setName(const String &name)fe::Componentinline
setSingleton(BWORD set)fe::Componentinline
spatialVector(I32 a_channel) const =0 (defined in fe::ext::ShaderVariablesI)fe::ext::ShaderVariablesIpure virtual
string(I32 a_channel) const =0 (defined in fe::ext::ShaderVariablesI)fe::ext::ShaderVariablesIpure virtual
suppressReport(void) (defined in fe::Counted)fe::Countedinlineprotected
trackerCount(void) (defined in fe::Counted)fe::Countedinlinestatic
trackReference(void *pReference, String what) (defined in fe::Counted)fe::Countedinline
unprotect(void) (defined in fe::Protectable)fe::Protectableinlinevirtual
untrackReference(void *pReference) (defined in fe::Counted)fe::Countedinline
verboseName(void) constfe::Componentinline
~Component(void) (defined in fe::Component)fe::Componentvirtual
~Counted(void) (defined in fe::Counted)fe::Countedinlinevirtual
~Handled(void) (defined in fe::Handled< Component >)fe::Handled< Component >inlinevirtual
~Initialized(void) (defined in fe::Initialized)fe::Initializedinlinevirtual