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This is the complete list of members for fe::ext::ShaderVariablesI, including all inherited members.
abandon(void) | fe::Counted | inlinevirtual |
abandonHandle(void) (defined in fe::Handled< Component >) | fe::Handled< Component > | inlineprotected |
acquire(void) | fe::Component | inlinevirtual |
Handled< Component >::acquire(int &rCount) | fe::Counted | inlinevirtual |
addInitializer(InitializeFunction function) (defined in fe::Initialized) | fe::Initialized | inlineprotected |
adjoin(sp< Component > spComponent) | fe::Component | |
checkUnload(sp< Library > &pLibrary, Component *pComponent=NULL) | fe::Component | related |
clone(Protectable *pInstance=NULL) (defined in fe::Protectable) | fe::Protectable | inlinevirtual |
color(I32 a_channel) const =0 (defined in fe::ext::ShaderVariablesI) | fe::ext::ShaderVariablesI | pure virtual |
Component(void) (defined in fe::Component) | fe::Component | |
count(void) const | fe::Counted | inline |
Counted(void) (defined in fe::Counted) | fe::Counted | inline |
create(const String &implementation, BWORD quiet=FALSE) const | fe::Component | |
disjoin(void) | fe::Component | |
factoryIndex(void) | fe::Component | inline |
factoryName(void) (defined in fe::Component) | fe::Component | |
getHandle(void) const | fe::Handled< Component > | inline |
Handled(void) (defined in fe::Handled< Component >) | fe::Handled< Component > | inline |
initializeAll(void) (defined in fe::Initialized) | fe::Initialized | inline |
Initialized(void) (defined in fe::Initialized) | fe::Initialized | inline |
InitializeFunction typedef (defined in fe::Initialized) | fe::Initialized | protected |
integer(I32 a_channel) const =0 (defined in fe::ext::ShaderVariablesI) | fe::ext::ShaderVariablesI | pure virtual |
isSingleton(void) | fe::Component | inline |
library(void) | fe::Component | inline |
name(void) const | fe::Component | inline |
protect(void) (defined in fe::Protectable) | fe::Protectable | inlinevirtual |
Protectable(void) (defined in fe::Protectable) | fe::Protectable | inline |
protection(void) const (defined in fe::Protectable) | fe::Protectable | inlinevirtual |
real(I32 a_channel) const =0 (defined in fe::ext::ShaderVariablesI) | fe::ext::ShaderVariablesI | pure virtual |
registerRegion(void *pT, U32 bytes) (defined in fe::Counted) | fe::Counted | inline |
registry(void) const | fe::Component | |
release(void) | fe::Component | inlinevirtual |
releaseInternal(void) | fe::Counted | inlineprotected |
reportTracker(void) (defined in fe::Counted) | fe::Counted | inlinestatic |
set(String a_string)=0 (defined in fe::ext::ShaderVariablesI) | fe::ext::ShaderVariablesI | pure virtual |
set(I32 a_integer)=0 (defined in fe::ext::ShaderVariablesI) | fe::ext::ShaderVariablesI | pure virtual |
set(Real a_real)=0 (defined in fe::ext::ShaderVariablesI) | fe::ext::ShaderVariablesI | pure virtual |
set(SpatialVector a_spatialVector)=0 (defined in fe::ext::ShaderVariablesI) | fe::ext::ShaderVariablesI | pure virtual |
set(Color a_color)=0 (defined in fe::ext::ShaderVariablesI) | fe::ext::ShaderVariablesI | pure virtual |
setActive(bool a_active) (defined in fe::Initialized) | fe::Initialized | inline |
setFactoryIndex(I32 a_factoryIndex) | fe::Component | inline |
setLibrary(sp< Library > spLibrary) | fe::Component | |
setName(const String &name) | fe::Component | inline |
setSingleton(BWORD set) | fe::Component | inline |
spatialVector(I32 a_channel) const =0 (defined in fe::ext::ShaderVariablesI) | fe::ext::ShaderVariablesI | pure virtual |
string(I32 a_channel) const =0 (defined in fe::ext::ShaderVariablesI) | fe::ext::ShaderVariablesI | pure virtual |
suppressReport(void) (defined in fe::Counted) | fe::Counted | inlineprotected |
trackerCount(void) (defined in fe::Counted) | fe::Counted | inlinestatic |
trackReference(void *pReference, String what) (defined in fe::Counted) | fe::Counted | inline |
unprotect(void) (defined in fe::Protectable) | fe::Protectable | inlinevirtual |
untrackReference(void *pReference) (defined in fe::Counted) | fe::Counted | inline |
verboseName(void) const | fe::Component | inline |
~Component(void) (defined in fe::Component) | fe::Component | virtual |
~Counted(void) (defined in fe::Counted) | fe::Counted | inlinevirtual |
~Handled(void) (defined in fe::Handled< Component >) | fe::Handled< Component > | inlinevirtual |
~Initialized(void) (defined in fe::Initialized) | fe::Initialized | inlinevirtual |