7 #ifndef __dataui_dataiAS_h__ 8 #define __dataui_dataiAS_h__ 21 virtual public AsPoint,
28 add(
points, FE_USE(
"generic:g_0"));
29 add(
state, FE_USE(
"generic:i_0"));
30 add(
base, FE_USE(
"manip:base"));
31 add(
style, FE_USE(
"generic:i_1"));
48 virtual public AsPoint,
54 add(prev, FE_USE(
"manip:prev"));
68 add(start, FE_USE(
"win:rb_start"));
69 add(end, FE_USE(
"win:rb_end"));
70 add(depth, FE_USE(
"win:rb_depth"));
71 add(screen, FE_USE(
"win:wd_screen"));
91 add(
state, FE_USE(
"win:rb_state"));
92 add(signal, FE_USE(
"win:rb_signal"));
93 add(unsignal, FE_USE(
"win:rb_unsignal"));
94 add(label, FE_USE(
"dataui:name"));
95 add(accelerator, FE_USE(
"win:accel"));
96 add(unaccelerator, FE_USE(
"win:unaccel"));
113 class AsValueButton :
118 void initialize(
void)
120 add(value, FE_USE(
"win:vb_value"));
121 add(minimum, FE_USE(
"win:vb_min"));
122 add(maximum, FE_USE(
"win:vb_max"));
123 add(scale, FE_USE(
"win:vb_scale"));
138 void initialize(
void)
140 add(
state, FE_USE(
"win:se_state"));
141 add(text, FE_USE(
"dataui:name"));
142 add(cursor, FE_USE(
"win:se_cursor"));
143 add(signal, FE_USE(
"win:rb_signal"));
160 void initialize(
void)
162 add(group, FE_USE(
"win:group"));
173 void initialize(
void)
175 add(
name, FE_USE(
"name"));
176 add(event, FE_USE(
"bind:event"));
Accessor< int > style
style 0: single center sphere 1: gnomon-like jack
Definition: datauiAS.h:43
Accessor< int > state
actively manipulating
Definition: datauiAS.h:37
Set of accessors.
Definition: AccessorSet.h:18
string entry
Definition: datauiAS.h:133
manipulated
Definition: datauiAS.h:47
kernel
Definition: namespace.dox:3
Per-class participation in the Initialized <> mechanism.
Definition: Initialized.h:117
The main data access class for the data system.
Definition: Accessor.h:128
Accessor< Record > signal
signal callback
Definition: datauiAS.h:152
manipulator.
Definition: datauiAS.h:20
Accessor< sp< RecordGroup > > points
manipulated points
Definition: datauiAS.h:34
Accessor< int > state
state of button
Definition: datauiAS.h:146
Accessor< String > text
text
Definition: datauiAS.h:148
possible bounding area/volume attributes
Definition: shapeAS.h:148
const String & name(void) const
Return the components chosen name.
Definition: Component.h:77
Accessor< SpatialVector > prev
base location used during manipulation
Definition: datauiAS.h:57
Accessor< int > cursor
cursor
Definition: datauiAS.h:150
Accessor< SpatialVector > base
base location used during manipulation
Definition: datauiAS.h:40