#include <geometry/geometry.pmh>
#include "s_hull/s_hull.C"
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bool | s_hull::operator< (const Shx &a, const Shx &b) |
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void | s_hull::s_hull_del_ray2 (std::vector< Shx > &pts, std::vector< Triad > &triads) |
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void | s_hull::circle_cent2 (float r1, float c1, float r2, float c2, float r3, float c3, float &r, float &c, float &ro2) |
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void | s_hull::circle_cent4 (float r1, float c1, float r2, float c2, float r3, float c3, float &r, float &c, float &ro2) |
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void | s_hull::write_Shx (std::vector< Shx > &pts, char *fname) |
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void | s_hull::write_Triads (std::vector< Triad > &ts, char *fname) |
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void | s_hull::T_flip2 (std::vector< Shx > &pts, std::vector< Triad > &triads, int *slump, int numt, int start) |
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void | s_hull::T_flip3 (std::vector< Shx > &pts, std::vector< Triad > &triads, int *slump, int numt, int start, std::set< int > &ids) |
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void | s_hull::T_flip4 (std::vector< Shx > &pts, std::vector< Triad > &triads, int *slump, std::set< int > &ids) |
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◆ T_flip4()
void s_hull::T_flip4 |
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std::vector< Shx > & |
pts, |
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std::vector< Triad > & |
triads, |
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int * |
slump, |
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std::set< int > & |
ids |
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) |
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if( triads[26777].ab == 27004 && triads[26777].bc == 27004)
if( triads[26777].ab == 27004 && triads[26777].bc == 27004)