7 #ifndef __solve_RayPlaneIntersect_h__ 8 #define __solve_RayPlaneIntersect_h__ 29 static void resolveContact(
const Vector<3,T>& center,
45 const T incident=dot(facing,direction);
51 return dot(facing,center-origin)/incident;
67 intersection=origin+direction*range;
Find intersection between ray and circular solid.
Definition: RayDiskIntersect.h:21
Find intersection between ray and plane.
Definition: RayPlaneIntersect.h:21
kernel
Definition: namespace.dox:3