Free Electron
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Find intersection between ray and plane. More...
#include <RayPlaneIntersect.h>
Static Public Member Functions | |
static T | solve (const Vector< 3, T > ¢er, const Vector< 3, T > &facing, const T radius, const Vector< 3, T > &origin, const Vector< 3, T > &direction) |
static void | resolveContact (const Vector< 3, T > ¢er, const Vector< 3, T > &facing, const T radius, const Vector< 3, T > &origin, const Vector< 3, T > &direction, const T range, Vector< 3, T > &intersection, Vector< 3, T > &normal) |
Static Public Member Functions inherited from fe::ext::RayDiskIntersect< T > | |
static T | solve (const Vector< 3, T > ¢er, const Vector< 3, T > &facing, const T radius, const Vector< 3, T > &origin, const Vector< 3, T > &direction, Vector< 3, T > &intersection) |
static void | resolveContact (const Vector< 3, T > ¢er, const Vector< 3, T > &facing, const T radius, const Vector< 3, T > &origin, const Vector< 3, T > &direction, const T range, const Vector< 3, T > &intersection, Vector< 3, T > &normal) |
Find intersection between ray and plane.