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fe::Euler< T > Class Template Reference

Special vector for concatenated Euler angles. More...

#include <Euler.h>

Inheritance diagram for fe::Euler< T >:
Inheritance graph
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Public Member Functions

 Euler (T x, T y, T z)
 
 Euler (const Vector< 3, T > &other)
 
 Euler (const Euler< T > &other)
 
 Euler (const Quaternion< T > &quaternion)
 
 Euler (const Matrix< 3, 4, T > &matrix)
 
Euler< T > & operator= (const Euler< T > &euler)
 
Euler< T > & operator= (const Quaternion< T > &quaternion)
 
Euler< T > & operator= (const Matrix< 3, 4, T > &matrix)
 
 operator Matrix< 3, 4, T > (void) const
 
- Public Member Functions inherited from fe::Vector< 3, T >
 Vector (const Vector< N, T > &other)
 
 Vector (const Vector< N, U > &other)
 
 Vector (const Vector< N+1, U > &other)
 
 Vector (const Vector< N+2, U > &other)
 
 Vector (const Vector< N-1, U > &other)
 
 Vector (const Vector< N-2, U > &other)
 
 Vector (const T *array)
 
 Vector (T x, T y, T z, T w, T v, T u)
 
 Vector (T x, T y, T z, T w, T v)
 
 Vector (T x, T y, T z, T w)
 
 Vector (T x, T y, T z)
 
 Vector (T x, T y)
 
 Vector (T x)
 
 Vector (const Vector< 2, U > &other)
 
const T & operator[] (unsigned int index) const
 
T & operator[] (unsigned int index)
 
T * raw (void)
 
const T * raw (void) const
 
const T * temp (void) const
 
Vector< N, T > & operator= (const T *array)
 
Vector< N, T > & operator= (const Vector< N, T > &other)
 
Vector< N, T > & operator= (const Vector< N, U > &other)
 
Vector< N, T > & operator= (const Vector< N+1, T > &other)
 
Vector< N, T > & operator= (const Vector< N+1, U > &other)
 
Vector< N, T > & operator= (const Vector< N+2, U > &other)
 
Vector< N, T > & operator= (const Vector< N-1, U > &other)
 
Vector< N, T > & operator= (const Vector< N-2, U > &other)
 
bool operator== (const Vector< N, T > &other)
 
bool operator!= (const Vector< N, T > &other)
 

Additional Inherited Members

- Public Attributes inherited from fe::Vector< 3, T >
m_data [N]
 

Detailed Description

template<typename T>
class fe::Euler< T >

Special vector for concatenated Euler angles.

This represents a multiplication of three rotation matrices, about X, Y, and Z, in that order.

These are raw post-multiplication steps, not the pre-multiplication concatenation convention like Matrix::rotate, so the conversion to matrix rotates in the reverse order (rotate Z, rotate Y, then rotate X).

In a X-forward Z-up world this maps into a transformation of heading CCW, pitch down, and then bank right.


The documentation for this class was generated from the following file: