Free Electron
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Fully specialized 3 or 4 component F32 vector using GNU SIMD. More...
#include <VectorNf_gnu.h>
Public Member Functions | |
template<int N, typename T > | |
Vector (const Vector< N, T > &other) | |
Vector (const Vector< FE_VDIM, F32 > &other) | |
Vector (const F32 *array) | |
template<typename T , typename U > | |
Vector (T x, U y) | |
template<typename T , typename U , typename V > | |
Vector (T x, U y, V z) | |
template<typename T , typename U , typename V , typename W > | |
Vector (T x, U y, V z, W w) | |
Vector< FE_VDIM, F32 > & | operator= (const F32 *array) |
template<typename T > | |
Vector< FE_VDIM, F32 > & | operator= (const Vector< 3, T > &other) |
template<typename T > | |
Vector< FE_VDIM, F32 > & | operator= (const Vector< 2, T > &other) |
template<typename T > | |
Vector< FE_VDIM, F32 > & | operator= (const Vector< 1, T > &other) |
template<int N, typename T > | |
Vector< FE_VDIM, F32 > & | operator= (const Vector< N, T > &other) |
Vector< FE_VDIM, F32 > & | operator= (const Vector< FE_VDIM, F32 > &other) |
BWORD | operator== (const Vector< FE_VDIM, F32 > &other) |
BWORD | operator!= (const Vector< FE_VDIM, F32 > &other) |
F32 | operator[] (U32 index) const |
F32 & | operator[] (U32 index) |
Access internal component. More... | |
template<typename T , typename U , typename V , typename W > | |
Vector< FE_VDIM, F32 > & | set4 (T x, U y, V z, W w) |
template<typename T > | |
void | get4 (T array[4]) |
const Raw | temp (void) const |
const v4sf & | simd (void) const |
v4sf & | simd (void) |
void | checkValid (void) const |
Protected Attributes | |
union fe::Vector< FE_VDIM, F32 >:: { ... } | |
Fully specialized 3 or 4 component F32 vector using GNU SIMD.
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Referenced by fe::Vector< 4, t_moa_real >::cross3(), fe::Vector< 4, t_moa_real >::dot(), fe::Vector< 4, t_moa_real >::magnitude(), fe::Vector< 4, t_moa_real >::magnitudeSquared(), fe::Vector< 4, t_moa_real >::normalize(), fe::Vector< 4, t_moa_real >::normalizeSafe(), fe::Vector< 4, t_moa_real >::operator*(), fe::Vector< 4, t_moa_real >::operator*=(), fe::Vector< 4, t_moa_real >::operator+(), fe::Vector< 4, t_moa_real >::operator+=(), fe::Vector< 4, t_moa_real >::operator-(), fe::Vector< 4, t_moa_real >::operator-=(), fe::Vector< 4, t_moa_real >::print(), fe::Vector< 4, t_moa_real >::set(), fe::Vector< 4, t_moa_real >::unit(), and fe::Vector< 4, t_moa_real >::unitSafe().
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Access internal component.
Warning, this provides internal access and should be limited to immediate use only.
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inline |
Referenced by fe::Vector< 4, t_moa_real >::cross3(), fe::Vector< 4, t_moa_real >::dot(), fe::Vector< 4, t_moa_real >::magnitude(), fe::Vector< 4, t_moa_real >::magnitudeSquared(), fe::Vector< 4, t_moa_real >::normalize(), fe::Vector< 4, t_moa_real >::normalizeSafe(), fe::Vector< 4, t_moa_real >::operator*(), fe::Vector< 4, t_moa_real >::operator*=(), fe::Vector< 4, t_moa_real >::operator+(), fe::Vector< 4, t_moa_real >::operator+=(), fe::Vector< 4, t_moa_real >::operator-(), fe::Vector< 4, t_moa_real >::operator-=(), fe::Vector< 4, t_moa_real >::print(), fe::Vector< 4, t_moa_real >::unit(), and fe::Vector< 4, t_moa_real >::unitSafe().
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