Houdini primitive for generic Component.
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#include <HoudiniPrimComponent.h>
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| HoudiniPrimComponent (GA_Detail &d, GA_Offset offset=GA_INVALID_OFFSET) |
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| HoudiniPrimComponent (const GA_MergeMap &map, GA_Detail &detail, GA_Offset offset, const HoudiniPrimComponent &src) |
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virtual const GA_PrimitiveDefinition & | getTypeDef (void) const |
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virtual void | copyPrimitive (const GEO_Primitive *src) |
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virtual void | copyOffsetPrimitive (const GEO_Primitive *src, GA_Index basept) |
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virtual void | copyUnwiredForMerge (const GA_Primitive *src, const GA_MergeMap &map) |
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void | bind (sp< Component > a_spPayload) |
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sp< Component > | payload (void) const |
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| HoudiniPrimBase (GA_Detail *d, GA_Offset offset=GA_INVALID_OFFSET) |
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| HoudiniPrimBase (const GA_MergeMap &map, GA_Detail &detail, GA_Offset offset, const HoudiniPrimBase &src) |
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virtual int64 | getMemoryUsage () const |
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virtual void | countMemory (UT_MemoryCounter &counter) const |
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virtual void | normal (NormalComp &output) const |
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virtual GEO_Primitive * | convert (GEO_ConvertParms &parms, GA_PointGroup *usedpts=0) |
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virtual GEO_Primitive * | convertNew (GEO_ConvertParms &parms) |
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static const GA_PrimitiveTypeId & | getTypeId (void) |
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static void | registerMyself (GA_PrimitiveFactory *pFactory) |
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static GA_PrimitiveDefinition * | ms_pDefinition =NULL |
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Houdini primitive for generic Component.
The documentation for this class was generated from the following files: