Houdini render handler for general Component.
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#include <HoudiniRenderComponent.h>
Inherits GR_Primitive.
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| HoudiniRenderComponent (const GR_RenderInfo *info, const char *cache_name, const GEO_Primitive *prim) |
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virtual const char * | className (void) const |
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virtual GR_PrimAcceptResult | acceptPrimitive (GT_PrimitiveType t, int geo_type, const GT_PrimitiveHandle &ph, const GEO_Primitive *prim) |
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virtual void | update (RE_Render *a_pRender, const GT_PrimitiveHandle &primh, const GR_UpdateParms &p) |
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virtual void | render (RE_Render *a_pRender, GR_RenderMode render_mode, GR_RenderFlags flags, const GR_DisplayOption *opt, const RE_MaterialList *materials) |
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virtual void | renderInstances (RE_Render *a_pRender, GR_RenderMode render_mode, GR_RenderFlags flags, const GR_DisplayOption *opt, const RE_MaterialList *materials, int render_instance) |
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virtual int | renderPick (RE_Render *a_pRender, const GR_DisplayOption *opt, unsigned int pick_type, GR_PickStyle pick_style, bool has_pick_map) |
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int | m_typeID |
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sp< Component > | m_spPayload |
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RenderBrush * | m_pRenderBrush |
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Houdini render handler for general Component.
The documentation for this class was generated from the following files: