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solve B = A^^power, where A is a matrix More...
#include <MatrixBezier.h>
Public Member Functions | |
template<typename T > | |
void | solve (MATRIX &B, const MATRIX &A, T a_power) const |
solve B = A^^power, where A is a matrix
This version uses a Quadratic Bezier approximation.
The first column of the matrix is presumed to be the tangent.
The power should be a real number between 0 and 1.
For a proper matrix power function, see MatrixPower.