Free Electron
|
Delayed rendering to another DrawI, presumably an immediate one. More...
#include <DrawCached.h>
Public Member Functions | |
void | initialize (void) |
virtual void | flush (void) |
Called once after each frame. More... | |
virtual void | flushLive (void) |
Pass on current input data as is. More... | |
virtual void | clearInput (void) |
Reset the current input queue. More... | |
virtual BWORD | empty (void) const |
Returns TRUE if the current input queue is empty. More... | |
virtual BWORD | isDirect (void) const |
Returns TRUE is display is local and rendered directly. More... | |
virtual sp< FontI > | font (void) |
Get current font. More... | |
virtual Real | multiplication (void) |
Select the GL-specific index/handle. More... | |
virtual void | drawPoints (const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, BWORD multicolor, const Color *color, sp< DrawBufferI > spDrawBuffer) |
virtual void | drawLines (const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, StripMode strip, BWORD multicolor, const Color *color, BWORD multiradius, const Real *radius, const Vector3i *element, U32 elementCount, sp< DrawBufferI > spDrawBuffer) |
virtual void | drawTriangles (const SpatialVector *vertex, const SpatialVector *normal, const Vector2 *texture, U32 vertices, StripMode strip, BWORD multicolor, const Color *color, const Array< I32 > *vertexMap, const Array< I32 > *hullPointMap, const Array< Vector4i > *hullFacePoint, sp< DrawBufferI > spDrawBuffer) |
virtual void | drawRectangles (const SpatialVector *vertex, U32 vertices, BWORD multicolor, const Color *color) |
Draw rectangles. More... | |
virtual void | drawSphere (const SpatialTransform &transform, const SpatialVector *scale, const Color &color) |
virtual void | drawCylinder (const SpatialTransform &transform, const SpatialVector *scale, Real baseScale, const Color &color, U32 slices) |
Draw a transformed cylinder or cone. More... | |
virtual void | drawCylinders (const SpatialTransform *transform, const SpatialVector *scale, const Real *baseScale, const U32 *slices, U32 cylinders, BWORD multicolor, const Color *color) |
virtual void | draw (cp< DrawableI > cpDrawableI, const Color *color, sp< DrawBufferI > spDrawBuffer) |
virtual void | drawTransformed (const SpatialTransform &transform, cp< DrawableI > cpDrawableI, const Color *color, sp< DrawBufferI > spDrawBuffer) |
virtual void | drawRaster (sp< ImageI > spImageI, const SpatialVector &location) |
virtual sp< DrawBufferI > | createBuffer (void) |
virtual void | drawAlignedText (const SpatialVector &location, const String text, const Color &color) |
Draw screen-aligned single color text. More... | |
virtual void | setDrawChain (sp< DrawI > a_spDrawI) |
Set next DrawI in a chain. More... | |
virtual sp< DrawI > | drawChain (void) |
Public Member Functions inherited from fe::ext::DrawCommon | |
void | initialize (void) |
virtual void | setDrawMode (sp< DrawMode > spMode) |
Set rendering mode. More... | |
virtual sp< DrawMode > | drawMode (void) const |
Get rendering mode. More... | |
virtual void | pushDrawMode (sp< DrawMode > mode) |
Push rendering mode onto stack. More... | |
virtual sp< DrawMode > | popDrawMode (void) |
Pop rendering mode from stack. More... | |
virtual void | pushMatrixState (void) |
Push transform matrices. More... | |
virtual void | popMatrixState (void) |
Pop transform matrices. More... | |
virtual void | pushMatrix (MatrixMode a_mode, Real a_values[16]) |
push a new 4x4 matrix on a particular stack More... | |
virtual void | popMatrix (MatrixMode a_mode) |
pop the top 4x4 matrix from a particular stack More... | |
virtual void | unbindVertexArray (void) |
currently, sets vertex array to zero in OpenGL More... | |
virtual void | setBrightness (Real a_brightness) |
set additive lightening More... | |
virtual Real | brightness (void) |
get lightening More... | |
virtual void | setContrast (Real a_contrast) |
set multiplicitive light scaling More... | |
virtual Real | contrast (void) |
get light scaling More... | |
virtual void | setView (sp< ViewI > spViewI) |
Set current view. More... | |
virtual sp< ViewI > | view (void) const |
Get current view. More... | |
virtual void | drawCurve (const SpatialVector *vertex, const SpatialVector *normal, const Real *radius, U32 vertices, BWORD multicolor, const Color *color) |
Draw one curve. More... | |
virtual void | draw (cp< DrawableI > cpDrawableI, const Color *color) |
Draw DrawableI. More... | |
virtual void | drawTransformed (const SpatialTransform &transform, cp< DrawableI > cpDrawableI, const Color *color) |
virtual void | drawBox (const Box2 &box, const Color &color) |
Draw 2D box. More... | |
virtual void | drawBox (const Box2i &box, const Color &color) |
Draw 2D box with pixel adjustments. More... | |
virtual void | drawBox (const Box3 &box, const Color &color) |
Draw 3D box. More... | |
virtual void | drawCircle (const SpatialTransform &transform, const SpatialVector *scale, const Color &color) |
virtual void | drawCylinder (const SpatialVector &location1, const SpatialVector &location2, Real radius1, Real radius2, const Color &color, U32 slices) |
virtual void | drawTransformedCylinders (const SpatialTransform &pretransform, const SpatialTransform *transform, const SpatialVector *scale, const Real *baseScale, const U32 *slices, U32 cylinders, BWORD multicolor, const Color *color) |
virtual void | drawArc (const SpatialTransform &transform, const SpatialVector *scale, Real startangle, Real endangle, const Color &color) |
virtual void | drawTransformedPoints (const SpatialTransform &transform, const SpatialVector *scale, const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, BWORD multicolor, const Color *color) |
virtual void | drawTransformedPoints (const SpatialTransform &transform, const SpatialVector *scale, const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, BWORD multicolor, const Color *color, sp< DrawBufferI > spDrawBuffer) |
virtual void | drawTransformedLines (const SpatialTransform &transform, const SpatialVector *scale, const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, StripMode strip, BWORD multicolor, const Color *color) |
virtual void | drawTransformedLines (const SpatialTransform &transform, const SpatialVector *scale, const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, StripMode strip, BWORD multicolor, const Color *color, BWORD multiradius, const Real *radius, const Vector3i *element, U32 elementCount, sp< DrawBufferI > spDrawBuffer) |
virtual void | drawTransformedCurve (const SpatialTransform &transform, const SpatialVector *scale, const SpatialVector *vertex, const SpatialVector *normal, const Real *radius, U32 vertices, BWORD multicolor, const Color *color) |
virtual void | drawTransformedTriangles (const SpatialTransform &transform, const SpatialVector *scale, const SpatialVector *vertex, const SpatialVector *normal, const Vector2 *texture, U32 vertices, StripMode strip, BWORD multicolor, const Color *color) |
virtual void | drawTransformedTriangles (const SpatialTransform &transform, const SpatialVector *scale, const SpatialVector *vertex, const SpatialVector *normal, const Vector2 *texture, U32 vertices, StripMode strip, BWORD multicolor, const Color *color, const Array< I32 > *vertexMap, const Array< I32 > *hullPointMap, const Array< Vector4i > *hullFacePoint, sp< DrawBufferI > spDrawBuffer) |
virtual void | drawTransformedBox (const SpatialTransform &transform, const Box3 &box, const Color &color) |
virtual void | drawTransformedBoxes (const SpatialTransform *transform, const SpatialVector *scale, U32 boxes, BWORD multicolor, const Color *color) |
virtual void | drawAxes (Real scale) |
virtual void | drawTransformedAxes (const SpatialTransform &transform, Real scale) |
virtual void | drawMarker (Real radius, const Color &color) |
virtual void | drawTransformedMarker (const SpatialTransform &transform, Real radius, const Color &color) |
virtual void | setTransform (const SpatialTransform &a_rTransform) |
Impose a spatial translation. More... | |
virtual void | drawPoints (const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, BWORD multicolor, const Color *color) |
Draw points vertex[vertices]. More... | |
virtual void | drawLines (const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, StripMode strip, BWORD multicolor, const Color *color) |
Draw lines. More... | |
virtual void | drawTriangles (const SpatialVector *vertex, const SpatialVector *normal, const Vector2 *texture, U32 vertices, StripMode strip, BWORD multicolor, const Color *color) |
Draw triangles. More... | |
Public Member Functions inherited from fe::Initialized | |
void | initializeAll (void) |
void | setActive (bool a_active) |
Public Member Functions inherited from fe::Component | |
const String & | name (void) const |
Return the components chosen name. More... | |
const String | verboseName (void) const |
Return the annotated chosen name. More... | |
void | setName (const String &name) |
Rename the component to anything you want. More... | |
hp< Registry > | registry (void) const |
Get the Registry that created this component. More... | |
void | adjoin (sp< Component > spComponent) |
Tie this component's lifetime to another. More... | |
sp< Component > | create (const String &implementation, BWORD quiet=FALSE) const |
Convienience function to registry()->create() More... | |
void | disjoin (void) |
Untie component from Hub, if connected. More... | |
String | factoryName (void) |
void | setLibrary (sp< Library > spLibrary) |
Store a reference to the library used to instantiate this component. More... | |
sp< Library > | library (void) |
Get the library that created the component. More... | |
void | setFactoryIndex (I32 a_factoryIndex) |
Set the library's factory index. More... | |
I32 | factoryIndex (void) |
Get the library's factory index. More... | |
void | setSingleton (BWORD set) |
Specify whether component is a singleton. More... | |
BWORD | isSingleton (void) |
Return whether component is a singleton. More... | |
virtual void | acquire (void) |
Specialized reference increment. More... | |
virtual void | release (void) |
Specialized reference decrement. More... | |
Public Member Functions inherited from fe::Handled< Component > | |
const hp< Component > & | getHandle (void) const |
Get a safe handle to this object. More... | |
Public Member Functions inherited from fe::Protectable | |
virtual I32 | protection (void) const |
virtual void | protect (void) |
virtual void | unprotect (void) |
virtual Protectable * | clone (Protectable *pInstance=NULL) |
Public Member Functions inherited from fe::Counted | |
virtual void | acquire (int &rCount) |
Increment the reference count (and get the count) More... | |
virtual void | abandon (void) |
Decrement the reference count. More... | |
int | count (void) const |
Return the count of references. More... | |
void | setName (const String &) |
void | trackReference (void *pReference, String what) |
void | untrackReference (void *pReference) |
void | registerRegion (void *pT, U32 bytes) |
Protected Member Functions | |
BWORD | prepareChain (void) |
void | drawOutput (U32 queue, BWORD a_clearQueue) |
void | clearCameraMap (void) |
Protected Member Functions inherited from fe::ext::DrawCommon | |
DrawMode::DrawStyle | drawStyle (void) const |
sp< ImageI > | textureImage (void) const |
I32 | textureImageID (void) const |
Real | pointSize (void) const |
Real | lineWidth (void) const |
BWORD | antialias (void) const |
BWORD | frontfaceCulling (void) const |
BWORD | backfaceCulling (void) const |
BWORD | twoSidedLighting (void) const |
BWORD | zBuffering (void) const |
BWORD | isLit (void) const |
BWORD | isUvSpace (void) const |
virtual void | createDefaultView (void) |
Protected Member Functions inherited from fe::Initialized | |
void | addInitializer (InitializeFunction function) |
Protected Member Functions inherited from fe::Handled< Component > | |
void | abandonHandle (void) |
Protected Member Functions inherited from fe::Counted | |
int | releaseInternal (void) |
Decrement the reference count. More... | |
void | suppressReport (void) |
Protected Attributes | |
sp< DrawI > | m_spDrawChain |
U32 | m_inputQueue |
U32 | m_outputQueue |
U32 | m_queues |
Protected Attributes inherited from fe::ext::DrawCommon | |
sp< ViewI > | m_spDefaultView |
Real | m_brightness |
Real | m_contrast |
Private Member Functions | |
void | drawGeometry (Command::Instruction instruction, const SpatialVector *vertex, const SpatialVector *normal, const Vector2 *texture, const Real *auxReal, const U32 *auxU32, U32 vertices, StripMode strip, BWORD multicolor, const Color *color, BWORD multiradius, const Real *radius, const Array< I32 > *vertexMap, const Array< I32 > *hullPointMap, const Array< Vector4i > *hullFacePoint, const Vector3i *element, U32 elementCount, sp< DrawBufferI > spDrawBuffer) |
void | adoptView (DrawCached::Command &rCommand, sp< ViewI > spViewI) |
Private Attributes | |
U32 | m_grain [Command::e_max] |
U32 | m_oversize [Command::e_max] |
CommandQueue * | m_pCommandQueue |
std::map< sp< CameraEditable >, sp< CameraEditable > > | m_cameraMap |
Additional Inherited Members | |
Public Types inherited from fe::ext::DrawI | |
enum | StripMode { e_discrete, e_strip, e_fan, e_triple } |
Format of vertices for tri-stripping. More... | |
enum | MatrixMode { e_modelview, e_projection, e_texture, e_color } |
Static Public Member Functions inherited from fe::Counted | |
static String | reportTracker (void) |
static U32 | trackerCount (void) |
Protected Types inherited from fe::Initialized | |
typedef void(* | InitializeFunction) (Initialized *) |
Related Functions inherited from fe::Component | |
FE_DL_EXPORT void FE_CDECL | checkUnload (sp< Library > &pLibrary, Component *pComponent=NULL) |
Delete the component and unload libraries where appropriate. More... | |
Delayed rendering to another DrawI, presumably an immediate one.
Opportunites exist to use the cache for sorting, optimization, and off-threading.
|
virtual |
Reset the current input queue.
Reimplemented from fe::ext::DrawCommon.
|
virtual |
Draw screen-aligned single color text.
Text is drawn at the given location, transformed and projected by the current state of the underlying graphics system.
Reimplemented from fe::ext::DrawCommon.
|
virtual |
Draw a transformed cylinder or cone.
The baseScale is a additional scale at the base of the cylinder. For a cone, specify a baseScale of 0.
Reimplemented from fe::ext::DrawCommon.
|
virtual |
Draw rectangles.
Uses vertices and colors as explained in drawPoints.
Rectangles are never stripped.
Reimplemented from fe::ext::DrawCommon.
|
virtual |
Returns TRUE if the current input queue is empty.
Reimplemented from fe::ext::DrawCommon.
|
virtual |
Called once after each frame.
This shifts data access to freeze the current input buffer and prepare a new empty input buffer.
The resulting output buffer is sent on to the next DrawI interface.
Reimplemented from fe::ext::DrawCommon.
Reimplemented in fe::ext::DrawThreaded.
|
virtual |
Pass on current input data as is.
This sends the current input to the next DrawI interface without shifting buffers. The same input can still be written to afterwards.
Reimplemented from fe::ext::DrawCommon.
Get current font.
Reimplemented from fe::ext::DrawCommon.
|
inlinevirtual |
Returns TRUE is display is local and rendered directly.
Reimplemented from fe::ext::DrawCommon.
|
inlinevirtual |
Select the GL-specific index/handle.
An index of 0 indicates no font. upscaling preference, such as for high DPI
Reimplemented from fe::ext::DrawCommon.
References fe::ext::DrawCommon::draw(), fe::ext::DrawCommon::drawCylinder(), fe::ext::DrawCommon::drawLines(), fe::ext::DrawCommon::drawPoints(), and fe::ext::DrawCommon::drawTriangles().
Set next DrawI in a chain.
If this DrawI is designed to pass drawing commands to another DrawI, such as for conversion or caching, this commands specifies that next component.
Any implementation may ignore this request.
Reimplemented from fe::ext::DrawCommon.