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fe::ext::MapTree Class Reference

Map of named subtrees. More...

#include <MapTree.h>

Inheritance diagram for fe::ext::MapTree:
Inheritance graph
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Public Member Functions

virtual void setRefinement (U32 a_refinement)
 
virtual void populate (const Vector3i *a_pElementArray, const SpatialVector *a_pVertexArray, const SpatialVector *a_pNormalArray, const Vector2 *a_pUVArray, const Color *a_pColorArray, const I32 *a_pTriangleIndexArray, const I32 *a_pPointIndexArray, const I32 *a_pPrimitiveIndexArray, const I32 *a_pPartitionIndexArray, U32 a_primitives, U32 a_vertices, const SpatialVector &a_center, F32 a_radius)
 
virtual Real nearestPoint (const SpatialVector &a_origin, Real a_maxDistance, BWORD a_anyHit, U32 a_hitLimit, const sp< PartitionI > &a_rspPartition, Array< sp< SpatialTreeI::Hit > > &a_rHitArray) const
 
virtual Real rayImpact (const SpatialVector &a_origin, const SpatialVector &a_direction, Real a_maxDistance, BWORD a_anyHit, U32 a_hitLimit, const sp< PartitionI > &a_rspPartition, Array< sp< SpatialTreeI::Hit > > &a_rHitArray) const
 
- Public Member Functions inherited from fe::ext::SpatialTreeBase
virtual void setAccuracy (SurfaceI::Accuracy a_accuracy)
 
virtual void draw (sp< DrawI >, const fe::Color *) const
 
- Public Member Functions inherited from fe::Component
const Stringname (void) const
 Return the components chosen name. More...
 
const String verboseName (void) const
 Return the annotated chosen name. More...
 
void setName (const String &name)
 Rename the component to anything you want. More...
 
hp< Registryregistry (void) const
 Get the Registry that created this component. More...
 
void adjoin (sp< Component > spComponent)
 Tie this component's lifetime to another. More...
 
sp< Componentcreate (const String &implementation, BWORD quiet=FALSE) const
 Convienience function to registry()->create() More...
 
void disjoin (void)
 Untie component from Hub, if connected. More...
 
String factoryName (void)
 
void setLibrary (sp< Library > spLibrary)
 Store a reference to the library used to instantiate this component. More...
 
sp< Librarylibrary (void)
 Get the library that created the component. More...
 
void setFactoryIndex (I32 a_factoryIndex)
 Set the library's factory index. More...
 
I32 factoryIndex (void)
 Get the library's factory index. More...
 
void setSingleton (BWORD set)
 Specify whether component is a singleton. More...
 
BWORD isSingleton (void)
 Return whether component is a singleton. More...
 
virtual void acquire (void)
 Specialized reference increment. More...
 
virtual void release (void)
 Specialized reference decrement. More...
 
- Public Member Functions inherited from fe::Handled< Component >
const hp< Component > & getHandle (void) const
 Get a safe handle to this object. More...
 
- Public Member Functions inherited from fe::Protectable
virtual I32 protection (void) const
 
virtual void protect (void)
 
virtual void unprotect (void)
 
virtual Protectableclone (Protectable *pInstance=NULL)
 
- Public Member Functions inherited from fe::Counted
virtual void acquire (int &rCount)
 Increment the reference count (and get the count) More...
 
virtual void abandon (void)
 Decrement the reference count. More...
 
int count (void) const
 Return the count of references. More...
 
void setName (const String &)
 
void trackReference (void *pReference, String what)
 
void untrackReference (void *pReference)
 
void registerRegion (void *pT, U32 bytes)
 
- Public Member Functions inherited from fe::Initialized
void initializeAll (void)
 
void setActive (bool a_active)
 

Private Member Functions

void accumulateHits (Array< sp< SpatialTreeI::Hit > > &a_rDestination, Array< sp< SpatialTreeI::Hit > > &a_rSource, U32 a_hitLimit) const
 
void populateSubTree (I32 a_treeIndex)
 

Private Attributes

std::vector< sp< SpatialTreeI > > m_treeArray
 
std::vector< std::vector< Vector3i > > m_elementArrays
 
U32 m_refinement
 
const Vector3im_pElementArray
 
const SpatialVectorm_pVertexArray
 
const SpatialVectorm_pNormalArray
 
const Vector2m_pUVArray
 
const Colorm_pColorArray
 
const I32 * m_pTriangleIndexArray
 
const I32 * m_pPointIndexArray
 
const I32 * m_pPrimitiveIndexArray
 
const I32 * m_pPartitionIndexArray
 
U32 m_primitives
 
U32 m_vertices
 
SpatialVector m_center
 
F32 m_radius
 

Additional Inherited Members

- Static Public Member Functions inherited from fe::Counted
static String reportTracker (void)
 
static U32 trackerCount (void)
 
- Protected Types inherited from fe::Initialized
typedef void(* InitializeFunction) (Initialized *)
 
- Protected Member Functions inherited from fe::Handled< Component >
void abandonHandle (void)
 
- Protected Member Functions inherited from fe::Counted
int releaseInternal (void)
 Decrement the reference count. More...
 
void suppressReport (void)
 
- Protected Member Functions inherited from fe::Initialized
void addInitializer (InitializeFunction function)
 
- Protected Attributes inherited from fe::ext::SpatialTreeBase
SurfaceI::Accuracy m_accuracy
 

Detailed Description

Map of named subtrees.

Each named partition is converted to an independent subtree. This should effective when most searches are for one simple name at a time. This could be very inefficient when patterns match many partitions at once.

While the notion is like a map, the partitions have been converted to consecutive indexes, so the subtrees are actually stored in an array.


The documentation for this class was generated from the following files: