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virtual void | toolOnSetup (MEvent &mayaEvent) override |
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virtual void | toolOffCleanup (void) override |
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virtual MStatus | doEnterRegion (MEvent &mayaEvent) override |
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virtual MStatus | doPress (MEvent &mayaEvent, MHWRender::MUIDrawManager &drawManager, const MHWRender::MFrameContext &frameContext) override |
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virtual MStatus | doRelease (MEvent &mayaEvent, MHWRender::MUIDrawManager &drawManager, const MHWRender::MFrameContext &frameContext) override |
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virtual MStatus | doDrag (MEvent &mayaEvent, MHWRender::MUIDrawManager &drawManager, const MHWRender::MFrameContext &frameContext) override |
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virtual MStatus | doHold (MEvent &mayaEvent, MHWRender::MUIDrawManager &drawManager, const MHWRender::MFrameContext &frameContext) override |
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virtual MStatus | doPtrMoved (MEvent &mayaEvent, MHWRender::MUIDrawManager &drawManager, const MHWRender::MFrameContext &frameContext) override |
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virtual MStatus | drawFeedback (MHWRender::MUIDrawManager &drawManager, const MHWRender::MFrameContext &frameContext) override |
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virtual void | deleteAction (void) override |
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virtual void | completeAction (void) override |
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virtual void | abortAction (void) override |
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virtual bool | processNumericalInput (const MDoubleArray &rValues, const MIntArray &rFlags, bool isAbsolute) override |
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void | doMove (I32 a_mouseX, I32 a_mouseY) |
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void | brush (void) |
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void | redraw (void) |
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virtual void | toolOnSetup (MEvent &event) override |
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virtual void | toolOffCleanup (void) override |
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virtual MStatus | doEnterRegion (MEvent &event) override |
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virtual MStatus | doPress (MEvent &event) override |
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virtual MStatus | doRelease (MEvent &event) override |
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virtual MStatus | doDrag (MEvent &event) override |
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virtual void | deleteAction (void) override |
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virtual void | completeAction (void) override |
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virtual void | abortAction (void) override |
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virtual bool | processNumericalInput (const MDoubleArray &rValues, const MIntArray &rFlags, bool isAbsolute) override |
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void | doMove (I32 a_mouseX, I32 a_mouseY) |
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void | brush (void) |
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void | redraw (void) |
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sp< Master > | master (void) const |
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Maya Tool.
Maya's parallel to the Houdini brush is a MPxContext tool. The MayaContext singleton class provided by FE is not related.