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virtual void | setRefinement (U32 a_refinement) |
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virtual void | populate (const Vector3i *a_pElementArray, const SpatialVector *a_pVertexArray, const SpatialVector *a_pNormalArray, const Vector2 *a_pUVArray, const Color *a_pColorArray, const I32 *a_pTriangleIndexArray, const I32 *a_pPointIndexArray, const I32 *a_pPrimitiveIndexArray, const I32 *a_pPartitionIndexArray, U32 a_primitives, U32 a_vertices, const SpatialVector &a_center, F32 a_radius) |
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virtual Real | nearestPoint (const SpatialVector &a_origin, Real a_maxDistance, BWORD a_anyHit, U32 a_hitLimit, const sp< PartitionI > &a_rspPartition, Array< sp< SpatialTreeI::Hit > > &a_rHitArray) const |
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virtual Real | rayImpact (const SpatialVector &a_origin, const SpatialVector &a_direction, Real a_maxDistance, BWORD a_anyHit, U32 a_hitLimit, const sp< PartitionI > &a_rspPartition, Array< sp< SpatialTreeI::Hit > > &a_rHitArray) const |
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virtual void | draw (sp< DrawI > a_spDrawI, const fe::Color *a_pColor) const |
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Real | nearestTo (BWORD a_mutable, BWORD a_directional, const SpatialVector &a_origin, const SpatialVector &a_direction, Real a_maxDistance, BWORD a_anyHit, U32 a_hitLimit, const sp< PartitionI > &a_rspPartition, Array< sp< SpatialTreeI::Hit > > &a_rHitArray, U32 a_subdivMax) const |
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void | age (void) |
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void | cacheSpheres (const SpatialVector &a_center, F32 a_radius) |
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void | buildGraph (void) |
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void | addJob (sp< Node > a_spNode) |
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const Job | lookupJob (I32 a_index) |
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virtual void | setAccuracy (SurfaceI::Accuracy a_accuracy) |
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const String & | name (void) const |
| Return the components chosen name. More...
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const String | verboseName (void) const |
| Return the annotated chosen name. More...
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void | setName (const String &name) |
| Rename the component to anything you want. More...
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hp< Registry > | registry (void) const |
| Get the Registry that created this component. More...
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void | adjoin (sp< Component > spComponent) |
| Tie this component's lifetime to another. More...
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sp< Component > | create (const String &implementation, BWORD quiet=FALSE) const |
| Convienience function to registry()->create() More...
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void | disjoin (void) |
| Untie component from Hub, if connected. More...
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String | factoryName (void) |
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void | setLibrary (sp< Library > spLibrary) |
| Store a reference to the library used to instantiate this component. More...
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sp< Library > | library (void) |
| Get the library that created the component. More...
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void | setFactoryIndex (I32 a_factoryIndex) |
| Set the library's factory index. More...
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I32 | factoryIndex (void) |
| Get the library's factory index. More...
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void | setSingleton (BWORD set) |
| Specify whether component is a singleton. More...
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BWORD | isSingleton (void) |
| Return whether component is a singleton. More...
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virtual void | acquire (void) |
| Specialized reference increment. More...
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virtual void | release (void) |
| Specialized reference decrement. More...
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Public Member Functions inherited from fe::Handled< Component > |
const hp< Component > & | getHandle (void) const |
| Get a safe handle to this object. More...
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virtual I32 | protection (void) const |
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virtual void | protect (void) |
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virtual void | unprotect (void) |
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virtual Protectable * | clone (Protectable *pInstance=NULL) |
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virtual void | acquire (int &rCount) |
| Increment the reference count (and get the count) More...
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virtual void | abandon (void) |
| Decrement the reference count. More...
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int | count (void) const |
| Return the count of references. More...
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void | setName (const String &) |
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void | trackReference (void *pReference, String what) |
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void | untrackReference (void *pReference) |
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void | registerRegion (void *pT, U32 bytes) |
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void | initializeAll (void) |
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void | setActive (bool a_active) |
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typedef void(* | InitializeFunction) (Initialized *) |
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static void | addHit (U32 a_hitLimit, Array< sp< SpatialTreeI::Hit > > &a_rHitArray, CountedPool< Hit > &a_rHitPool, Real a_distance, const SpatialVector &a_rDirection, const SpatialVector &a_rIntersection, I32 a_face, I32 a_triangleIndex, I32 a_primitiveIndex, I32 a_partitionIndex, const SpatialBary &a_rBarycenter, const Vector2 &a_rUV, const SpatialVector &a_rDu, const SpatialVector &a_rDv, const Color &a_rColor, const I32 a_subCount, const I32 *a_pPointIndex, const SpatialVector *a_pVertex, const SpatialVector *a_pNormal) |
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FE_DL_EXPORT void FE_CDECL | checkUnload (sp< Library > &pLibrary, Component *pComponent=NULL) |
| Delete the component and unload libraries where appropriate. More...
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Triangular storage using divisions by quarters.