Free Electron
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Maya Surface Editing Implementation. More...
#include <SurfaceAccessorMaya.h>
Public Types | |
enum | PolyFormat { e_unknown, e_closedPoly, e_openPoly, e_freePoint } |
Public Member Functions | |
BWORD | bind (SurfaceAccessibleI::Element a_element, SurfaceAccessibleI::Attribute a_attribute) |
BWORD | bind (SurfaceAccessibleI::Element a_element, const String &a_name) |
virtual String | type (void) const |
virtual U32 | count (void) const |
virtual U32 | subCount (U32 a_index) const |
virtual void | set (U32 a_index, U32 a_subIndex, String a_string) |
virtual String | string (U32 a_index, U32 a_subIndex=0) |
virtual void | set (U32 a_index, U32 a_subIndex, I32 a_integer) |
virtual I32 | integer (U32 a_index, U32 a_subIndex=0) |
virtual I32 | duplicate (U32 index, U32 subIndex=0) |
virtual I32 | append (SurfaceAccessibleI::Form a_form) |
virtual I32 | append (I32 a_integer, SurfaceAccessibleI::Form a_form) |
virtual void | append (U32 a_index, I32 a_integer) |
virtual void | append (Array< Array< I32 > > &a_rPrimVerts) |
virtual void | remove (U32 a_index, I32 a_integer) |
virtual void | set (U32 a_index, U32 a_subIndex, Real a_real) |
virtual Real | real (U32 a_index, U32 a_subIndex=0) |
virtual void | set (U32 a_index, U32 a_subIndex, const SpatialVector &a_vector) |
virtual SpatialVector | spatialVector (U32 a_index, U32 a_subIndex=0) |
void | setMeshNode (const MObject a_meshNode) |
void | setMeshData (const MDataHandle a_meshData) |
const MDataHandle | meshData (void) |
void | setGroupIt (MItGeometry *a_pGroupIt) |
void | clearTransform (void) |
void | setTransform (SpatialTransform a_transform) |
void | setMaster (sp< Master > a_spMaster) |
Public Member Functions inherited from fe::ext::SurfaceAccessorBase | |
virtual BWORD | writable (void) const |
virtual void | setWritable (BWORD a_writable) |
virtual void | set (U32 a_index, String a_string) |
virtual void | set (U32 a_index, I32 a_integer) |
virtual I32 | append (void) |
virtual I32 | append (I32 a_integer) |
virtual void | set (U32 a_index, Real a_real) |
virtual void | set (U32 a_index, const SpatialVector &a_vector) |
virtual BWORD | spatialVector (SpatialVector *a_pVectorArray, const Vector2i *a_pIndexArray, I32 a_arrayCount) |
virtual void | fragmentWith (SurfaceAccessibleI::Element a_element, String a_attributeName, String a_groupName) |
virtual U32 | fragmentCount (void) const |
virtual String | fragment (U32 a_index) const |
virtual BWORD | filterWith (String a_filterString, sp< SurfaceAccessibleI::FilterI > &a_rspFilter) const |
void | setSurfaceAccessible (sp< SurfaceAccessibleI > a_spSurfaceAccessibleI) |
virtual SurfaceAccessibleI::Element | element (void) |
virtual SurfaceAccessibleI::Attribute | attribute (void) |
virtual String | attributeName (void) |
virtual void | appendGroupSpans (SpannedRange::MultiSpan &a_rMultiSpan) |
Public Member Functions inherited from fe::Component | |
const String & | name (void) const |
Return the components chosen name. More... | |
const String | verboseName (void) const |
Return the annotated chosen name. More... | |
void | setName (const String &name) |
Rename the component to anything you want. More... | |
hp< Registry > | registry (void) const |
Get the Registry that created this component. More... | |
void | adjoin (sp< Component > spComponent) |
Tie this component's lifetime to another. More... | |
sp< Component > | create (const String &implementation, BWORD quiet=FALSE) const |
Convienience function to registry()->create() More... | |
void | disjoin (void) |
Untie component from Hub, if connected. More... | |
String | factoryName (void) |
void | setLibrary (sp< Library > spLibrary) |
Store a reference to the library used to instantiate this component. More... | |
sp< Library > | library (void) |
Get the library that created the component. More... | |
void | setFactoryIndex (I32 a_factoryIndex) |
Set the library's factory index. More... | |
I32 | factoryIndex (void) |
Get the library's factory index. More... | |
void | setSingleton (BWORD set) |
Specify whether component is a singleton. More... | |
BWORD | isSingleton (void) |
Return whether component is a singleton. More... | |
virtual void | acquire (void) |
Specialized reference increment. More... | |
virtual void | release (void) |
Specialized reference decrement. More... | |
Public Member Functions inherited from fe::Handled< Component > | |
const hp< Component > & | getHandle (void) const |
Get a safe handle to this object. More... | |
Public Member Functions inherited from fe::Protectable | |
virtual I32 | protection (void) const |
virtual void | protect (void) |
virtual void | unprotect (void) |
virtual Protectable * | clone (Protectable *pInstance=NULL) |
Public Member Functions inherited from fe::Counted | |
virtual void | acquire (int &rCount) |
Increment the reference count (and get the count) More... | |
virtual void | abandon (void) |
Decrement the reference count. More... | |
int | count (void) const |
Return the count of references. More... | |
void | setName (const String &) |
void | trackReference (void *pReference, String what) |
void | untrackReference (void *pReference) |
void | registerRegion (void *pT, U32 bytes) |
Public Member Functions inherited from fe::Initialized | |
void | initializeAll (void) |
void | setActive (bool a_active) |
Static Public Member Functions | |
static String | typeOfFormat (String a_format) |
static MFn::Type | componentTypeOfElement (SurfaceAccessibleI::Element a_element) |
static String | readDetailAt (MDataHandle a_meshData, I32 a_id) |
static void | writeDetailAt (MDataHandle a_meshData, I32 a_id, const String &a_rString) |
static void | removeDetailAt (MDataHandle a_meshData, I32 a_id) |
static BWORD | removeDetailFor (MDataHandle a_meshData, String a_name) |
static I32 | findDetailKey (MDataHandle a_meshData, const String &a_rKey, BWORD a_createMissing) |
static void | dumpDetail (MDataHandle a_meshData) |
Static Public Member Functions inherited from fe::Counted | |
static String | reportTracker (void) |
static U32 | trackerCount (void) |
Private Member Functions | |
virtual BWORD | bindInternal (SurfaceAccessibleI::Element a_element, const String &a_name) |
void | cacheShaders (void) |
void | cacheTexture (String a_textureName) |
void | updateGroupList (void) |
void | checkBlindDataID (const String &a_attrType) |
void | assureBlindDataID (const String &a_attrType) |
String | getBlindFormat (String a_attrName) |
I32 | getBlindDataID (String a_attrName, String a_attrType, BWORD &a_rFound) |
I32 | createBlindDataID (String a_attrName, String a_attrType) |
void | checkPolyFormatID (void) |
void | assurePolyFormatID (void) |
PolyFormat | polyFormat (U32 a_index) const |
PolyFormat | guessPolyFormat (void) const |
U32 | polyVertCount (U32 a_index) const |
U32 | vertexCount (void) const |
U32 | countVertices (void) const |
void | resetMark (void) |
U32 | logicalVertex (U32 a_rawVertex) |
U32 | rawVertex (U32 a_logicalVertex) |
U32 | twinVertex (U32 a_logicalVertex) |
MFn::Type | componentType (void) |
void | setDetail (const String &a_rKey, const String &a_rValue) |
String | getDetail (const String &a_rKey) |
void | initializeFaceVertArray (void) |
Private Attributes | |
Array< Array< FaceVert > > | m_faceVertTable |
U32 | m_markPoly |
U32 | m_markVertex |
U32 | m_markRawVertex |
PolyFormat | m_cachePolyFormat |
sp< Master > | m_spMaster |
MObject | m_meshNode |
MDataHandle | m_meshData |
MFnMesh * | m_pFnMesh |
I32 | m_blindDataID |
I32 | m_polyFormatID |
MItGeometry * | m_pGroupIt |
Array< I32 > | m_groupList |
BWORD | m_useTransform |
SpatialTransform | m_transform |
SpatialTransform | m_inverse |
String * | m_pStringCache |
I32 * | m_pIntegerCache |
Real * | m_pRealCache |
SpatialVector * | m_pSpatialVectorCache |
BWORD * | m_pBooleanCache |
Additional Inherited Members | |
Protected Types inherited from fe::Initialized | |
typedef void(* | InitializeFunction) (Initialized *) |
Protected Member Functions inherited from fe::Handled< Component > | |
void | abandonHandle (void) |
Protected Member Functions inherited from fe::Counted | |
int | releaseInternal (void) |
Decrement the reference count. More... | |
void | suppressReport (void) |
Protected Member Functions inherited from fe::Initialized | |
void | addInitializer (InitializeFunction function) |
Protected Attributes inherited from fe::ext::SurfaceAccessorBase | |
BWORD | m_writable |
SurfaceAccessibleI::Element | m_element |
SurfaceAccessibleI::Attribute | m_attribute |
String | m_attrName |
String | m_attrType |
sp< SurfaceAccessibleI > | m_spSurfaceAccessibleI |
Related Functions inherited from fe::Component | |
FE_DL_EXPORT void FE_CDECL | checkUnload (sp< Library > &pLibrary, Component *pComponent=NULL) |
Delete the component and unload libraries where appropriate. More... | |
Maya Surface Editing Implementation.
Currently, this only supports poly meshes. We need to add NURBS support here or in a different class.