7 #ifndef __console_NullViewer_h__ 8 #define __console_NullViewer_h__ 26 m_drawName(
"*.DrawNull")
29 void initialize(
void);
44 virtual void reopen(
void) {}
45 virtual void run(U32 frames);
virtual Real frameRate(void) const
Returns frames per seconds.
Definition: NullViewer.h:46
virtual sp< DrawI > getDrawI(void) const
Returns the current DrawI.
Definition: NullViewer.h:33
Non-rendering viewer.
Definition: NullViewer.h:20
virtual void insertEventHandler(sp< HandlerI > spHandlerI)
Add an extra handler for raw event signals.
Definition: NullViewer.h:41
kernel
Definition: namespace.dox:3
virtual void open(void)
Map the viewer to the screen.
Definition: NullViewer.h:43
virtual SpatialVector auxilliaryPoint(void) const
Returns the secondary point.
Definition: NullViewer.h:39
Per-class participation in the Initialized <> mechanism.
Definition: Initialized.h:117
virtual sp< WindowI > getWindowI(void) const
Returns the internally-created WindowI.
Definition: NullViewer.h:34
Self-configuring Viewer.
Definition: QuickViewerI.h:20
Automatically reference-counted string container.
Definition: String.h:128
virtual SpatialVector interestPoint(void) const
Returns the center of attention.
Definition: NullViewer.h:38
virtual sp< CameraControllerI > getCameraControllerI(void) const
Returns the current CameraControllerI.
Definition: NullViewer.h:36
SignalerViewerI attributes.
Definition: SignalerViewerI.h:37
virtual void bind(sp< DrawI > spDrawI)
Adopts a DrawI.
Definition: NullViewer.h:32
virtual void insertBeatHandler(sp< HandlerI > spHandlerI)
Add an extra handler for the core heartbeat.
Definition: NullViewer.h:40