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fe::ext::StrataI Class Referenceabstract

Layered environment delimited by surfaces. More...

#include <StrataI.h>

Inheritance diagram for fe::ext::StrataI:
Inheritance graph
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Public Member Functions

virtual void addStratum (sp< StratumI > spStratumI)=0
 
virtual void removeStratum (sp< StratumI > spStratumI)=0
 
virtual U32 numStratum (void)=0
 
virtual sp< StratumIstratum (U32 index)=0
 
virtual void setTime (Real time)=0
 
virtual void calcInfluence (SpatialVector &rForce, Real radius, SpatialVector center, SpatialVector velocity)=0
 Discover the burdens of the world. More...
 
virtual void impact (SpatialVector &center, SpatialVector &velocity, Real mass, Real radius, Real deltaT)=0
 Adjust location and velocity if colliding. More...
 
- Public Member Functions inherited from fe::Component
const Stringname (void) const
 Return the components chosen name. More...
 
const String verboseName (void) const
 Return the annotated chosen name. More...
 
void setName (const String &name)
 Rename the component to anything you want. More...
 
hp< Registryregistry (void) const
 Get the Registry that created this component. More...
 
void adjoin (sp< Component > spComponent)
 Tie this component's lifetime to another. More...
 
sp< Componentcreate (const String &implementation, BWORD quiet=FALSE) const
 Convienience function to registry()->create() More...
 
void disjoin (void)
 Untie component from Hub, if connected. More...
 
String factoryName (void)
 
void setLibrary (sp< Library > spLibrary)
 Store a reference to the library used to instantiate this component. More...
 
sp< Librarylibrary (void)
 Get the library that created the component. More...
 
void setFactoryIndex (I32 a_factoryIndex)
 Set the library's factory index. More...
 
I32 factoryIndex (void)
 Get the library's factory index. More...
 
void setSingleton (BWORD set)
 Specify whether component is a singleton. More...
 
BWORD isSingleton (void)
 Return whether component is a singleton. More...
 
virtual void acquire (void)
 Specialized reference increment. More...
 
virtual void release (void)
 Specialized reference decrement. More...
 
- Public Member Functions inherited from fe::Handled< Component >
const hp< Component > & getHandle (void) const
 Get a safe handle to this object. More...
 
- Public Member Functions inherited from fe::Protectable
virtual I32 protection (void) const
 
virtual void protect (void)
 
virtual void unprotect (void)
 
virtual Protectableclone (Protectable *pInstance=NULL)
 
- Public Member Functions inherited from fe::Counted
virtual void acquire (int &rCount)
 Increment the reference count (and get the count) More...
 
virtual void abandon (void)
 Decrement the reference count. More...
 
int count (void) const
 Return the count of references. More...
 
void setName (const String &)
 
void trackReference (void *pReference, String what)
 
void untrackReference (void *pReference)
 
void registerRegion (void *pT, U32 bytes)
 
- Public Member Functions inherited from fe::Initialized
void initializeAll (void)
 
void setActive (bool a_active)
 

Additional Inherited Members

- Static Public Member Functions inherited from fe::Counted
static String reportTracker (void)
 
static U32 trackerCount (void)
 
- Protected Types inherited from fe::Initialized
typedef void(* InitializeFunction) (Initialized *)
 
- Protected Member Functions inherited from fe::Handled< Component >
void abandonHandle (void)
 
- Protected Member Functions inherited from fe::Counted
int releaseInternal (void)
 Decrement the reference count. More...
 
void suppressReport (void)
 
- Protected Member Functions inherited from fe::Initialized
void addInitializer (InitializeFunction function)
 

Detailed Description

Layered environment delimited by surfaces.

TODO solid surface contacts

Member Function Documentation

◆ calcInfluence()

virtual void fe::ext::StrataI::calcInfluence ( SpatialVector rForce,
Real  radius,
SpatialVector  center,
SpatialVector  velocity 
)
pure virtual

Discover the burdens of the world.

Drag and buoyancys are likely candidates.

Implemented in fe::ext::Habitat.

◆ impact()

virtual void fe::ext::StrataI::impact ( SpatialVector center,
SpatialVector velocity,
Real  mass,
Real  radius,
Real  deltaT 
)
pure virtual

Adjust location and velocity if colliding.

Implemented in fe::ext::Habitat.


The documentation for this class was generated from the following file: