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fe::ext::LuaHandler Class Reference

lua execution component. More...

#include <LuaHandler.h>

Inheritance diagram for fe::ext::LuaHandler:
Inheritance graph
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Public Member Functions

void initialize (void)
 
virtual bool preloadString (const String &text)
 
virtual Result loadFile (const String &filename)
 
virtual Result loadString (const String &text)
 
virtual void set (const String &key, Record r_value)
 
virtual void set (const String &key, sp< RecordArray > ra_value)
 
virtual void set (const String &key, const String &value)
 
virtual void set (const String &key, const Real &value)
 
virtual void set (const String &key, Vector2 &value)
 
virtual void set (const String &key, Vector3 &value)
 
virtual void set (const String &key, Vector4f &value)
 
virtual void set (const String &key, sp< Layout > l_value)
 
virtual void set (const String &key, sp< Component > spValue)
 
virtual void set (const String &key, sp< Scope > spValue)
 
virtual void set (const String &key, sp< StateCatalog > spValue)
 
virtual Record getRecord (const String &key)
 
virtual String getString (const String &key)
 
virtual Real getReal (const String &key)
 
virtual Vector2 getVector2 (const String &key)
 
virtual Vector3 getVector3 (const String &key)
 
virtual Vector4 getVector4 (const String &key)
 
virtual Vector4f getVector4f (const String &key)
 
virtual bool execute (void)
 
virtual bool execute (const String &a_fnName)
 
virtual void flush (void)
 
virtual void alias (String a_aliasName, String a_trueName)
 
virtual void handle (Record &r_sig)
 
virtual bool call (const String &a_name, Array< Instance > &a_argv)
 Execute the call. More...
 
- Public Member Functions inherited from fe::Initialized
void initializeAll (void)
 
void setActive (bool a_active)
 
- Public Member Functions inherited from fe::ext::HandlerI
virtual void handleBind (sp< SignalerI > spSignalerI, sp< Layout > spLayout)
 
virtual void handleSignal (Record &signal, sp< SignalerI > spSignalerI)
 
- Public Member Functions inherited from fe::Component
const Stringname (void) const
 Return the components chosen name. More...
 
const String verboseName (void) const
 Return the annotated chosen name. More...
 
void setName (const String &name)
 Rename the component to anything you want. More...
 
hp< Registryregistry (void) const
 Get the Registry that created this component. More...
 
void adjoin (sp< Component > spComponent)
 Tie this component's lifetime to another. More...
 
sp< Componentcreate (const String &implementation, BWORD quiet=FALSE) const
 Convienience function to registry()->create() More...
 
void disjoin (void)
 Untie component from Hub, if connected. More...
 
String factoryName (void)
 
void setLibrary (sp< Library > spLibrary)
 Store a reference to the library used to instantiate this component. More...
 
sp< Librarylibrary (void)
 Get the library that created the component. More...
 
void setFactoryIndex (I32 a_factoryIndex)
 Set the library's factory index. More...
 
I32 factoryIndex (void)
 Get the library's factory index. More...
 
void setSingleton (BWORD set)
 Specify whether component is a singleton. More...
 
BWORD isSingleton (void)
 Return whether component is a singleton. More...
 
virtual void acquire (void)
 Specialized reference increment. More...
 
virtual void release (void)
 Specialized reference decrement. More...
 
- Public Member Functions inherited from fe::Handled< Component >
const hp< Component > & getHandle (void) const
 Get a safe handle to this object. More...
 
- Public Member Functions inherited from fe::Protectable
virtual I32 protection (void) const
 
virtual void protect (void)
 
virtual void unprotect (void)
 
virtual Protectableclone (Protectable *pInstance=NULL)
 
- Public Member Functions inherited from fe::Counted
virtual void acquire (int &rCount)
 Increment the reference count (and get the count) More...
 
virtual void abandon (void)
 Decrement the reference count. More...
 
int count (void) const
 Return the count of references. More...
 
void setName (const String &)
 
void trackReference (void *pReference, String what)
 
void untrackReference (void *pReference)
 
void registerRegion (void *pT, U32 bytes)
 

Private Member Functions

Result compile (void)
 

Private Attributes

lua_State * m_pLuaState
 
String m_preload
 
String m_chunk
 
String m_source
 
sp< LuaContext > m_spContext
 
String m_name
 

Additional Inherited Members

- Static Public Member Functions inherited from fe::Counted
static String reportTracker (void)
 
static U32 trackerCount (void)
 
- Protected Types inherited from fe::Initialized
typedef void(* InitializeFunction) (Initialized *)
 
- Protected Member Functions inherited from fe::Initialized
void addInitializer (InitializeFunction function)
 
- Protected Member Functions inherited from fe::Handled< Component >
void abandonHandle (void)
 
- Protected Member Functions inherited from fe::Counted
int releaseInternal (void)
 Decrement the reference count. More...
 
void suppressReport (void)
 

Detailed Description

lua execution component.

Can also operate as a handler.

Similar to LuaExec except that on handle() the lua function handle is called instead of the whole script. This allows for initialization to be done by the script at some preceding time (via calling execute()).

Member Function Documentation

◆ call()

bool fe::ext::LuaHandler::call ( const String a_name,
Array< Instance > &  a_argv 
)
virtual

Execute the call.

See Signature for matching support.

Implements fe::ext::DispatchI.


The documentation for this class was generated from the following files: