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fe::ext::EventMap Class Reference

Maps WindowEvent signals to Layouts. More...

#include <EventMap.h>

Inheritance diagram for fe::ext::EventMap:
Inheritance graph
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Public Member Functions

virtual void initialize (void)
 
virtual void handleBind (fe::sp< SignalerI > spSignalerI, fe::sp< Layout > spLayout)
 
virtual void handle (fe::Record &record)
 
virtual void bind (WindowEvent::Source source, WindowEvent::Item item, WindowEvent::State state, sp< Layout > resultSignalLayout)
 
- Public Member Functions inherited from fe::ext::ChainSignaler
virtual void signal (Record &signal)
 
virtual void insert (sp< HandlerI > spHandlerI, sp< Layout > spLayout, IWORD clue=-1)
 
virtual void remove (sp< HandlerI > spHandlerI, sp< Layout > spLayout)
 
virtual bool contains (sp< HandlerI > spHandlerI, sp< Layout > spLayout)
 
virtual void peek (Peeker &peeker)
 
- Public Member Functions inherited from fe::Component
const Stringname (void) const
 Return the components chosen name. More...
 
const String verboseName (void) const
 Return the annotated chosen name. More...
 
void setName (const String &name)
 Rename the component to anything you want. More...
 
hp< Registryregistry (void) const
 Get the Registry that created this component. More...
 
void adjoin (sp< Component > spComponent)
 Tie this component's lifetime to another. More...
 
sp< Componentcreate (const String &implementation, BWORD quiet=FALSE) const
 Convienience function to registry()->create() More...
 
void disjoin (void)
 Untie component from Hub, if connected. More...
 
String factoryName (void)
 
void setLibrary (sp< Library > spLibrary)
 Store a reference to the library used to instantiate this component. More...
 
sp< Librarylibrary (void)
 Get the library that created the component. More...
 
void setFactoryIndex (I32 a_factoryIndex)
 Set the library's factory index. More...
 
I32 factoryIndex (void)
 Get the library's factory index. More...
 
void setSingleton (BWORD set)
 Specify whether component is a singleton. More...
 
BWORD isSingleton (void)
 Return whether component is a singleton. More...
 
virtual void acquire (void)
 Specialized reference increment. More...
 
virtual void release (void)
 Specialized reference decrement. More...
 
- Public Member Functions inherited from fe::Handled< Component >
const hp< Component > & getHandle (void) const
 Get a safe handle to this object. More...
 
- Public Member Functions inherited from fe::Protectable
virtual I32 protection (void) const
 
virtual void protect (void)
 
virtual void unprotect (void)
 
virtual Protectableclone (Protectable *pInstance=NULL)
 
- Public Member Functions inherited from fe::Counted
virtual void acquire (int &rCount)
 Increment the reference count (and get the count) More...
 
virtual void abandon (void)
 Decrement the reference count. More...
 
int count (void) const
 Return the count of references. More...
 
void setName (const String &)
 
void trackReference (void *pReference, String what)
 
void untrackReference (void *pReference)
 
void registerRegion (void *pT, U32 bytes)
 
- Public Member Functions inherited from fe::Initialized
void initializeAll (void)
 
void setActive (bool a_active)
 
- Public Member Functions inherited from fe::ext::HandlerI
virtual void handleSignal (Record &signal, sp< SignalerI > spSignalerI)
 

Private Member Functions

void handleSource (WindowEvent &wev, t_source_item &sourceMap)
 
void handleItem (WindowEvent &wev, t_item_state &itemMap)
 
void handleState (WindowEvent &wev, t_state_layout &stateMap)
 
void fireSignal (WindowEvent &wev, t_layout_list &layouts)
 

Private Attributes

t_source_item m_sourceMap
 
sp< Scopem_spScope
 
hp< SignalerIm_spSignaler
 
AsSignal m_asSignal
 

Additional Inherited Members

- Static Public Member Functions inherited from fe::Counted
static String reportTracker (void)
 
static U32 trackerCount (void)
 
- Protected Types inherited from fe::ext::ChainSignaler
typedef std::map< sp< Layout >, List< Entry *> > t_entrymap
 
- Protected Types inherited from fe::Initialized
typedef void(* InitializeFunction) (Initialized *)
 
- Protected Member Functions inherited from fe::ext::ChainSignaler
virtual void signalEntries (Record &signal, t_entrymap *a_entryMap)
 
void signalHandler (Record &signal, const sp< HandlerI > &spHandler)
 
- Protected Member Functions inherited from fe::Handled< Component >
void abandonHandle (void)
 
- Protected Member Functions inherited from fe::Counted
int releaseInternal (void)
 Decrement the reference count. More...
 
void suppressReport (void)
 
- Protected Member Functions inherited from fe::Initialized
void addInitializer (InitializeFunction function)
 

Detailed Description

Maps WindowEvent signals to Layouts.

If a signal matches a bound WindowEvent pattern a record of the corresponding Layout is created and signaled. If the layout has an AsSignal::event attribute, then that attribute is set to the matched WindowEvent.


The documentation for this class was generated from the following files: