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fe::ext::DrawRayTrace Class Reference

Ray-tracing implementation for DrawI. More...

#include <DrawRayTrace.h>

Inheritance diagram for fe::ext::DrawRayTrace:
Inheritance graph
[legend]

Public Member Functions

void initialize (void)
 
virtual void handle (Record &record)
 
virtual sp< ViewIview (void) const
 Get current view. More...
 
virtual void setTransform (const SpatialTransform &a_rTransform)
 Impose a spatial translation. More...
 
virtual void setDrawChain (sp< DrawI > a_spDrawI)
 Set next DrawI in a chain. More...
 
virtual void flush (void)
 Called once after each frame. More...
 
virtual void flushLive (void)
 Pass on current input data as is. More...
 
virtual void clearInput (void)
 Reset the current input queue. More...
 
virtual void drawSphere (const SpatialTransform &transform, const SpatialVector *scale, const Color &color)
 
virtual void drawCircle (const SpatialTransform &transform, const SpatialVector *scale, const Color &color)
 
virtual void drawCylinder (const SpatialTransform &transform, const SpatialVector *scale, Real baseScale, const Color &color, U32 slices)
 Draw a transformed cylinder or cone. More...
 
virtual void drawCylinder (const SpatialVector &location1, const SpatialVector &location2, Real radius1, Real radius2, const Color &color, U32 slices)
 
virtual void drawDisk (const SpatialVector &center, const SpatialVector &facing, Real radius, const Color &color, U32 slices)
 
virtual void draw (cp< DrawableI > cpDrawableI, const Color *color)
 Draw DrawableI. More...
 
virtual void drawTransformed (const SpatialTransform &transform, cp< DrawableI > cpDrawableI, const Color *color)
 
virtual void drawAxes (Real scale)
 
virtual void drawTransformedMarker (const SpatialTransform &transform, Real radius, const Color &color)
 
virtual void drawAlignedText (const SpatialVector &location, const String text, const Color &color)
 Draw screen-aligned single color text. More...
 
void clearObjects (void)
 
BWORD rayPick (const SpatialVector &origin, const SpatialVector &direction, Real maxDistance, sp< SurfaceI::ImpactI > &rspImpactI, cp< SurfaceI > &rcpSurfaceI)
 
- Public Member Functions inherited from fe::Initialized
void initializeAll (void)
 
void setActive (bool a_active)
 
- Public Member Functions inherited from fe::ext::DrawNull
virtual BWORD isDirect (void) const
 Returns TRUE is display is local and rendered directly. More...
 
virtual void setDrawMode (sp< DrawMode > spDrawMode)
 Set rendering mode. More...
 
virtual sp< DrawModedrawMode (void) const
 Get rendering mode. More...
 
virtual void pushDrawMode (sp< DrawMode > mode)
 Push rendering mode onto stack. More...
 
virtual sp< DrawModepopDrawMode (void)
 Pop rendering mode from stack. More...
 
virtual void pushMatrixState (void)
 Push transform matrices. More...
 
virtual void popMatrixState (void)
 Pop transform matrices. More...
 
virtual void pushMatrix (MatrixMode a_mode, Real a_values[16])
 push a new 4x4 matrix on a particular stack More...
 
virtual void popMatrix (MatrixMode a_mode)
 pop the top 4x4 matrix from a particular stack More...
 
virtual void unbindVertexArray (void)
 currently, sets vertex array to zero in OpenGL More...
 
virtual void setBrightness (Real a_brightness)
 set additive lightening More...
 
virtual Real brightness (void)
 get lightening More...
 
virtual void setContrast (Real a_contrast)
 set multiplicitive light scaling More...
 
virtual Real contrast (void)
 get light scaling More...
 
virtual void setView (sp< ViewI > spViewI)
 Set current view. More...
 
virtual sp< DrawIdrawChain (void)
 
virtual BWORD empty (void) const
 Returns TRUE if the current input queue is empty. More...
 
virtual sp< FontIfont (void)
 Get current font. More...
 
virtual Real multiplication (void)
 Select the GL-specific index/handle. More...
 
virtual void drawPoints (const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, BWORD multicolor, const Color *color)
 Draw points vertex[vertices]. More...
 
virtual void drawPoints (const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, BWORD multicolor, const Color *color, sp< DrawBufferI > spDrawBuffer)
 
virtual void drawLines (const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, StripMode strip, BWORD multicolor, const Color *color)
 Draw lines. More...
 
virtual void drawLines (const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, StripMode strip, BWORD multicolor, const Color *color, BWORD multiradius, const Real *radius, const Vector3i *element, U32 elementCount, sp< DrawBufferI > spDrawBuffer)
 
virtual void drawCurve (const SpatialVector *vertex, const SpatialVector *normal, const Real *radius, U32 vertices, BWORD multicolor, const Color *color)
 Draw one curve. More...
 
virtual void drawTriangles (const SpatialVector *vertex, const SpatialVector *normal, const Vector2 *texture, U32 vertices, StripMode strip, BWORD multicolor, const Color *color)
 Draw triangles. More...
 
virtual void drawTriangles (const SpatialVector *vertex, const SpatialVector *normal, const Vector2 *texture, U32 vertices, StripMode strip, BWORD multicolor, const Color *color, const Array< I32 > *vertexMap, const Array< I32 > *hullPointMap, const Array< Vector4i > *hullFacePoint, sp< DrawBufferI > spDrawBuffer)
 
virtual void drawRectangles (const SpatialVector *vertex, U32 vertices, BWORD multicolor, const Color *color)
 Draw rectangles. More...
 
virtual void draw (cp< DrawableI > cpDrawableI, const Color *color, sp< DrawBufferI > spDrawBuffer)
 
virtual void drawTransformed (const SpatialTransform &transform, cp< DrawableI > cpDrawableI, const Color *color, sp< DrawBufferI > spDrawBuffer)
 
virtual void drawBox (const Box2 &box, const Color &color)
 Draw 2D box. More...
 
virtual void drawBox (const Box2i &box, const Color &color)
 Draw 2D box with pixel adjustments. More...
 
virtual void drawBox (const Box3 &box, const Color &color)
 Draw 3D box. More...
 
virtual void drawCylinders (const SpatialTransform *transform, const SpatialVector *scale, const Real *baseScale, const U32 *slices, U32 cylinders, BWORD multicolor, const Color *color)
 
virtual void drawTransformedCylinders (const SpatialTransform &pretransform, const SpatialTransform *transform, const SpatialVector *scale, const Real *baseScale, const U32 *slices, U32 cylinders, BWORD multicolor, const Color *color)
 
virtual void drawArc (const SpatialTransform &transform, const SpatialVector *scale, Real startangle, Real endangle, const Color &color)
 
virtual void drawTransformedPoints (const SpatialTransform &transform, const SpatialVector *scale, const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, BWORD multicolor, const Color *color)
 
virtual void drawTransformedPoints (const SpatialTransform &transform, const SpatialVector *scale, const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, BWORD multicolor, const Color *color, sp< DrawBufferI > spDrawBuffer)
 
virtual void drawTransformedLines (const SpatialTransform &transform, const SpatialVector *scale, const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, StripMode strip, BWORD multicolor, const Color *color)
 
virtual void drawTransformedLines (const SpatialTransform &transform, const SpatialVector *scale, const SpatialVector *vertex, const SpatialVector *normal, U32 vertices, StripMode strip, BWORD multicolor, const Color *color, BWORD multiradius, const Real *radius, const Vector3i *element, U32 elementCount, sp< DrawBufferI > spDrawBuffer)
 
virtual void drawTransformedCurve (const SpatialTransform &transform, const SpatialVector *scale, const SpatialVector *vertex, const SpatialVector *normal, const Real *radius, U32 vertices, BWORD multicolor, const Color *color)
 
virtual void drawTransformedTriangles (const SpatialTransform &transform, const SpatialVector *scale, const SpatialVector *vertex, const SpatialVector *normal, const Vector2 *texture, U32 vertices, StripMode strip, BWORD multicolor, const Color *color)
 
virtual void drawTransformedTriangles (const SpatialTransform &transform, const SpatialVector *scale, const SpatialVector *vertex, const SpatialVector *normal, const Vector2 *texture, U32 vertices, StripMode strip, BWORD multicolor, const Color *color, const Array< I32 > *vertexMap, const Array< I32 > *hullPointMap, const Array< Vector4i > *hullFacePoint, sp< DrawBufferI > spDrawBuffer)
 
virtual void drawTransformedBox (const SpatialTransform &transform, const Box3 &box, const Color &color)
 
virtual void drawTransformedBoxes (const SpatialTransform *transform, const SpatialVector *scale, U32 boxes, BWORD multicolor, const Color *color)
 
virtual void drawTransformedAxes (const SpatialTransform &transform, Real scale)
 
virtual void drawMarker (Real radius, const Color &color)
 
virtual void drawRaster (sp< ImageI > spImageI, const SpatialVector &location)
 
virtual sp< DrawBufferIcreateBuffer (void)
 
- Public Member Functions inherited from fe::Component
const Stringname (void) const
 Return the components chosen name. More...
 
const String verboseName (void) const
 Return the annotated chosen name. More...
 
void setName (const String &name)
 Rename the component to anything you want. More...
 
hp< Registryregistry (void) const
 Get the Registry that created this component. More...
 
void adjoin (sp< Component > spComponent)
 Tie this component's lifetime to another. More...
 
sp< Componentcreate (const String &implementation, BWORD quiet=FALSE) const
 Convienience function to registry()->create() More...
 
void disjoin (void)
 Untie component from Hub, if connected. More...
 
String factoryName (void)
 
void setLibrary (sp< Library > spLibrary)
 Store a reference to the library used to instantiate this component. More...
 
sp< Librarylibrary (void)
 Get the library that created the component. More...
 
void setFactoryIndex (I32 a_factoryIndex)
 Set the library's factory index. More...
 
I32 factoryIndex (void)
 Get the library's factory index. More...
 
void setSingleton (BWORD set)
 Specify whether component is a singleton. More...
 
BWORD isSingleton (void)
 Return whether component is a singleton. More...
 
virtual void acquire (void)
 Specialized reference increment. More...
 
virtual void release (void)
 Specialized reference decrement. More...
 
- Public Member Functions inherited from fe::Handled< Component >
const hp< Component > & getHandle (void) const
 Get a safe handle to this object. More...
 
- Public Member Functions inherited from fe::Protectable
virtual I32 protection (void) const
 
virtual void protect (void)
 
virtual void unprotect (void)
 
virtual Protectableclone (Protectable *pInstance=NULL)
 
- Public Member Functions inherited from fe::Counted
virtual void acquire (int &rCount)
 Increment the reference count (and get the count) More...
 
virtual void abandon (void)
 Decrement the reference count. More...
 
int count (void) const
 Return the count of references. More...
 
void setName (const String &)
 
void trackReference (void *pReference, String what)
 
void untrackReference (void *pReference)
 
void registerRegion (void *pT, U32 bytes)
 
- Public Member Functions inherited from fe::ext::HandlerI
virtual void handleBind (sp< SignalerI > spSignalerI, sp< Layout > spLayout)
 
virtual void handleSignal (Record &signal, sp< SignalerI > spSignalerI)
 

Private Member Functions

void ensureDrawChain (void)
 
void drawInternal (cp< DrawableI > cpDrawableI, const Color *color, const SpatialTransform *pTransform=NULL)
 
void drawCropBox (const Box2i &box, const Color &color)
 
void runTracers (void)
 
void traceImage (U32 section, U32 sections)
 
BWORD traceRay (U32 depth, const Vector2i &coordinate, U8 *element, Real contribution, BWORD from_shadow, const SpatialVector &origin, const SpatialVector &direction, Real maxDistance, BWORD probe, BWORD getImpact, sp< SurfaceI::ImpactI > &rspImpactI, cp< SurfaceI > &rcpSurfaceI)
 
void logElement (U8 *element)
 
U8 * pixel (U32 a_x, U32 a_y)
 
BWORD probeCheck (U32 x, U32 y)
 
sp< ViewIview (void)
 
void stopThreads (void)
 

Private Attributes

WindowEvent m_event
 
sp< DrawModem_spWireframe
 
Array< Sphere > m_spheres
 
Array< Cylinder > m_cylinders
 
Array< Disk > m_disks
 
Array< Drawable > m_drawables
 
Array< SpatialVectorm_showHitArray
 
Array< SpatialVectorm_showNormalArray
 
Array< SpatialVectorm_showReflectionArray
 
Array< SpatialVectorm_showShadowArray
 
U8 * m_pPixelData
 
U32 m_sphereCount
 
U32 m_cylinderCount
 
U32 m_diskCount
 
U32 m_drawableCount
 
sp< DrawIm_spDrawChain
 
BWORD m_autoDrawChain
 
sp< ImageIm_spImageI [2]
 
U32 m_current
 
U32 m_lenx
 
U32 m_leny
 
SpatialVector m_light
 
SpatialVector m_mouse
 
BWORD m_mousePress
 
SpatialVector m_offset
 
sp< JobQueue< I32 > > m_spJobQueue
 
sp< Gang< TracerWorker, I32 > > m_spGang
 

Additional Inherited Members

- Public Types inherited from fe::ext::DrawI
enum  StripMode {
  e_discrete,
  e_strip,
  e_fan,
  e_triple
}
 Format of vertices for tri-stripping. More...
 
enum  MatrixMode {
  e_modelview,
  e_projection,
  e_texture,
  e_color
}
 
- Static Public Member Functions inherited from fe::Counted
static String reportTracker (void)
 
static U32 trackerCount (void)
 
- Protected Types inherited from fe::Initialized
typedef void(* InitializeFunction) (Initialized *)
 
- Protected Member Functions inherited from fe::Initialized
void addInitializer (InitializeFunction function)
 
- Protected Member Functions inherited from fe::Handled< Component >
void abandonHandle (void)
 
- Protected Member Functions inherited from fe::Counted
int releaseInternal (void)
 Decrement the reference count. More...
 
void suppressReport (void)
 

Detailed Description

Ray-tracing implementation for DrawI.

Member Function Documentation

◆ clearInput()

void fe::ext::DrawRayTrace::clearInput ( void  )
virtual

Reset the current input queue.

Reimplemented from fe::ext::DrawNull.

◆ draw()

void fe::ext::DrawRayTrace::draw ( cp< DrawableI cpDrawableI,
const Color color 
)
virtual

Draw DrawableI.

If color is NULL, the surface is expected to use its own color data.

Reimplemented from fe::ext::DrawNull.

◆ drawAlignedText()

virtual void fe::ext::DrawRayTrace::drawAlignedText ( const SpatialVector location,
const String  text,
const Color color 
)
inlinevirtual

Draw screen-aligned single color text.

Text is drawn at the given location, transformed and projected by the current state of the underlying graphics system.

Reimplemented from fe::ext::DrawNull.

◆ drawCylinder()

virtual void fe::ext::DrawRayTrace::drawCylinder ( const SpatialTransform transform,
const SpatialVector scale,
Real  baseScale,
const Color color,
U32  slices 
)
inlinevirtual

Draw a transformed cylinder or cone.

The baseScale is a additional scale at the base of the cylinder. For a cone, specify a baseScale of 0.

Reimplemented from fe::ext::DrawNull.

References fe::ext::DrawNull::draw().

◆ flush()

void fe::ext::DrawRayTrace::flush ( void  )
virtual

Called once after each frame.

This shifts data access to freeze the current input buffer and prepare a new empty input buffer.

The resulting output buffer is sent on to the next DrawI interface.

Reimplemented from fe::ext::DrawNull.

◆ flushLive()

void fe::ext::DrawRayTrace::flushLive ( void  )
virtual

Pass on current input data as is.

This sends the current input to the next DrawI interface without shifting buffers. The same input can still be written to afterwards.

Reimplemented from fe::ext::DrawNull.

◆ setDrawChain()

virtual void fe::ext::DrawRayTrace::setDrawChain ( sp< DrawI a_spDrawI)
inlinevirtual

Set next DrawI in a chain.

If this DrawI is designed to pass drawing commands to another DrawI, such as for conversion or caching, this commands specifies that next component.

Any implementation may ignore this request.

Reimplemented from fe::ext::DrawNull.

◆ setTransform()

virtual void fe::ext::DrawRayTrace::setTransform ( const SpatialTransform a_rTransform)
inlinevirtual

Impose a spatial translation.

If supported, this adjusts the output in an implementation-specific manner.

Any implementation may ignore this request or just use part of the transform, such as translation only.

Reimplemented from fe::ext::DrawNull.

◆ view()

virtual sp<ViewI> fe::ext::DrawRayTrace::view ( void  ) const
inlinevirtual

Get current view.

Reimplemented from fe::ext::DrawNull.

References view().

Referenced by view().


The documentation for this class was generated from the following files: