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fe::ext::ShaderVariablesArnold Class Reference

Shader Variable Access. More...

#include <ShaderVariablesArnold.h>

Inheritance diagram for fe::ext::ShaderVariablesArnold:
Inheritance graph
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Public Member Functions

virtual String string (I32 a_channel) const
 
virtual I32 integer (I32 a_channel) const
 
virtual Real real (I32 a_channel) const
 
virtual SpatialVector spatialVector (I32 a_channel) const
 
virtual Color color (I32 a_channel) const
 
virtual void set (String a_string)
 
virtual void set (I32 a_integer)
 
virtual void set (Real a_real)
 
virtual void set (SpatialVector a_spatialVector)
 
virtual void set (Color a_color)
 
void setAtNode (AtNode *a_pAtNode)
 
void setAtShaderGlobals (AtShaderGlobals *a_pAtShaderGlobals)
 
- Public Member Functions inherited from fe::Component
const Stringname (void) const
 Return the components chosen name. More...
 
const String verboseName (void) const
 Return the annotated chosen name. More...
 
void setName (const String &name)
 Rename the component to anything you want. More...
 
hp< Registryregistry (void) const
 Get the Registry that created this component. More...
 
void adjoin (sp< Component > spComponent)
 Tie this component's lifetime to another. More...
 
sp< Componentcreate (const String &implementation, BWORD quiet=FALSE) const
 Convienience function to registry()->create() More...
 
void disjoin (void)
 Untie component from Hub, if connected. More...
 
String factoryName (void)
 
void setLibrary (sp< Library > spLibrary)
 Store a reference to the library used to instantiate this component. More...
 
sp< Librarylibrary (void)
 Get the library that created the component. More...
 
void setFactoryIndex (I32 a_factoryIndex)
 Set the library's factory index. More...
 
I32 factoryIndex (void)
 Get the library's factory index. More...
 
void setSingleton (BWORD set)
 Specify whether component is a singleton. More...
 
BWORD isSingleton (void)
 Return whether component is a singleton. More...
 
virtual void acquire (void)
 Specialized reference increment. More...
 
virtual void release (void)
 Specialized reference decrement. More...
 
- Public Member Functions inherited from fe::Handled< Component >
const hp< Component > & getHandle (void) const
 Get a safe handle to this object. More...
 
- Public Member Functions inherited from fe::Protectable
virtual I32 protection (void) const
 
virtual void protect (void)
 
virtual void unprotect (void)
 
virtual Protectableclone (Protectable *pInstance=NULL)
 
- Public Member Functions inherited from fe::Counted
virtual void acquire (int &rCount)
 Increment the reference count (and get the count) More...
 
virtual void abandon (void)
 Decrement the reference count. More...
 
int count (void) const
 Return the count of references. More...
 
void setName (const String &)
 
void trackReference (void *pReference, String what)
 
void untrackReference (void *pReference)
 
void registerRegion (void *pT, U32 bytes)
 
- Public Member Functions inherited from fe::Initialized
void initializeAll (void)
 
void setActive (bool a_active)
 

Static Public Member Functions

static I32 variableOffset (String a_variable)
 
static I32 paramOffset (void)
 
- Static Public Member Functions inherited from fe::Counted
static String reportTracker (void)
 
static U32 trackerCount (void)
 

Private Attributes

AtNode * m_pAtNode
 
AtShaderGlobals * m_pAtShaderGlobals
 

Additional Inherited Members

- Protected Types inherited from fe::Initialized
typedef void(* InitializeFunction) (Initialized *)
 
- Protected Member Functions inherited from fe::Handled< Component >
void abandonHandle (void)
 
- Protected Member Functions inherited from fe::Counted
int releaseInternal (void)
 Decrement the reference count. More...
 
void suppressReport (void)
 
- Protected Member Functions inherited from fe::Initialized
void addInitializer (InitializeFunction function)
 

Detailed Description

Shader Variable Access.


The documentation for this class was generated from the following files: