Free Electron Common Operator Info

Agnostic Architecture FE Operator List

Free Electron Operators

BenderOp interactively manipulate independent curves by keys
BladeOp simulate grass or short hair
BloatOp enlarge or shrink regions of a surface
ClaspOp update ties between pairs of locators
ConnectOp create triangles from just points
CurveCombineOp combine multiple Maya curve objects into a single multi-curve surface
CurveCreateOp create a single curve primitive
CurveSeparateOp break apart a multi-curve surface into regular Maya curve objects
DodgeOp push curves away from a collider
ExcarnateOp reduce surfaces to skeletal lines
GroupOp create groups of points or primitives
HobbleOp reduce the overall motion of a body (spatial comp)
ImportOp load file into a surface
JointCombineOp combine multiple Maya joint objects into a single multi-joint surface
JointSeparateOp break apart a multi-joint surface into regular Maya joint objects
LengthCorrectOp adjust segment lengths to match an original
OffsetOp transfer local displacements
PartitionOp determine surface parts based on criteria such as connectivity
PuppetOp manipulate joints
QuiltOp add a back side to a surface
RasterOp save a point map to file
SpineFitOp generate a single curve for each primitive surface
SpreadsheetOp view surface attributes as a table
SubdivideOp increase surface resolution
SurfaceAttrCreateOp create attributes
SurfaceAttrLabOp visualize and/or apply simple algorithms to an attribute
SurfaceBindOp prepare data for a SurfaceWrapOp
SurfaceCopyOp replicate an input surface for each point on a second surface
SurfaceMetricOp calculate a relationship between two surfaces
SurfaceNormalOp add normals to a surface
SurfaceSampleOp apply attributes from another surface
SurfaceWrapOp move a bound input to follow the deformation of a reference driver
TreeOp simulate vegetation
TwistBindOp prepare data for a TwistWrapOp
TwistWrapOp move a bound input to follow the deformation of reference curves, respecting a twisting attribute

Prototypes

AttachOp simple wrap as a code example
BindEditOp alter surface bindings before applying a wrap
BrushTestOp demonstrate adaptive subdivision
CurvaceousOp modify regions of curves
FollicleOp add/remove/slide unconnected points associated with a driver surface
FusionOp rebuild faces to ensure edges at all intersections
GridWrapOp wrap based on bindings in texture space
HammerOp multi-context soft transform
NexusOp edit node connections
RecordOp send and receive surfaces as generic data records
XRayOp interactively raytrace a subregion of the 3D viewport

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