Free Electron Common Operator Info

Agnostic Architecture FE Operator List

Free Electron Operators

BenderOp interactively manipulate independent curves or narrow surfaces by keys
BladeOp simulate grass or short hair
BloatOp enlarge or shrink regions of a surface
CacheOp store copies of intermediate surfaces
ClaspOp update ties between pairs of locators
ChainOp attach rigid links to arbitrary curves
ConnectOp create triangles from just points
CurveCombineOp combine multiple Maya curve objects into a single multi-curve surface
CurveCreateOp create a single curve primitive
CurveSeparateOp break apart a multi-curve surface into regular Maya curve objects
DodgeOp push curves away from a collider
ExcarnateOp reduce surfaces to skeletal lines
ExportOp save a surface to a file
GroupOp create groups of points or primitives
HingeOp rotate a surface about an axis
HobbleOp reduce the overall motion of a body (spatial comp)
ImportOp load file into a surface
JointCombineOp combine multiple Maya joint objects into a single multi-joint surface
JointSeparateOp break apart a multi-joint surface into regular Maya joint objects
LengthCorrectOp adjust segment lengths to match an original
OffsetOp transfer local displacements
PartitionOp determine surface parts based on criteria such as connectivity
PuppetOp manipulate joints
QuiltOp add a back side to a surface
RasterOp save or load a point map to/from a file
RulerOp visualize and measure aspects of a surface
SpineFitOp generate a single curve for each primitive surface
SpreadsheetOp view surface attributes as a table
SubdivideOp increase surface resolution
SurfaceAttrCopyOp copy attributes from one surface to another
SurfaceAttrCreateOp create attributes
SurfaceAttrLabOp visualize and/or apply simple algorithms to an attribute
SurfaceBindOp prepare data for a SurfaceWrapOp
SurfaceCopyOp replicate an input surface for each point on a second surface
SurfaceMetricOp calculate a relationship between two surfaces
SurfaceNormalOp add normals to a surface
SurfaceSampleOp apply attributes from another surface
SurfaceWrapOp move a bound input to follow the deformation of a reference driver
TreeOp simulate vegetation
TwistBindOp prepare data for a TwistWrapOp
TwistWrapOp move a bound input to follow the deformation of reference curves, respecting a twisting attribute
WayPathOp generate a curve from waypoints
WayPointOp append spatial points contributing to a curve
WayRestraintOp constrain the distance between waypoints


AttachOp simple wrap as a code example
BindEditOp alter surface bindings before applying a wrap
BrushTestOp demonstrate adaptive subdivision
CurvaceousOp modify regions of curves
FollicleOp add/remove/slide unconnected points associated with a driver surface
FusionOp rebuild faces to ensure edges at all intersections
GridWrapOp wrap based on bindings in texture space
HammerOp multi-context soft transform
NexusOp edit node connections
RecordOp send and receive surfaces as generic data records
XRayOp interactively raytrace a subregion of the 3D viewport

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