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fe::ext::DroneMission Class Reference

Plan and execute a drone flight. More...

#include <DroneMission.h>

Inheritance diagram for fe::ext::DroneMission:
Inheritance graph
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Public Member Functions

void initialize (void)
 
virtual void load (String a_filename)
 load values into the StateCatalog More...
 
virtual void use (sp< StateCatalog > a_spStateCatalog)
 use existing StateCatalog More...
 
virtual void start (void)
 create and connect StateCatalog More...
 
virtual void stop (void)
 disconnect and release StateCatalog More...
 
virtual sp< StateCatalogstate (void)
 get current StateCatalog More...
 
virtual void step (Real a_deltaTime)
 advance time More...
 
- Public Member Functions inherited from fe::Component
const Stringname (void) const
 Return the components chosen name. More...
 
const String verboseName (void) const
 Return the annotated chosen name. More...
 
void setName (const String &name)
 Rename the component to anything you want. More...
 
hp< Registryregistry (void) const
 Get the Registry that created this component. More...
 
void adjoin (sp< Component > spComponent)
 Tie this component's lifetime to another. More...
 
sp< Componentcreate (const String &implementation, BWORD quiet=FALSE) const
 Convienience function to registry()->create() More...
 
void disjoin (void)
 Untie component from Hub, if connected. More...
 
String factoryName (void)
 
void setLibrary (sp< Library > spLibrary)
 Store a reference to the library used to instantiate this component. More...
 
sp< Librarylibrary (void)
 Get the library that created the component. More...
 
void setFactoryIndex (I32 a_factoryIndex)
 Set the library's factory index. More...
 
I32 factoryIndex (void)
 Get the library's factory index. More...
 
void setSingleton (BWORD set)
 Specify whether component is a singleton. More...
 
BWORD isSingleton (void)
 Return whether component is a singleton. More...
 
virtual void acquire (void)
 Specialized reference increment. More...
 
virtual void release (void)
 Specialized reference decrement. More...
 
- Public Member Functions inherited from fe::Handled< Component >
const hp< Component > & getHandle (void) const
 Get a safe handle to this object. More...
 
- Public Member Functions inherited from fe::Protectable
virtual I32 protection (void) const
 
virtual void protect (void)
 
virtual void unprotect (void)
 
virtual Protectableclone (Protectable *pInstance=NULL)
 
- Public Member Functions inherited from fe::Counted
virtual void acquire (int &rCount)
 Increment the reference count (and get the count) More...
 
virtual void abandon (void)
 Decrement the reference count. More...
 
int count (void) const
 Return the count of references. More...
 
void setName (const String &)
 
void trackReference (void *pReference, String what)
 
void untrackReference (void *pReference)
 
void registerRegion (void *pT, U32 bytes)
 
- Public Member Functions inherited from fe::Initialized
void initializeAll (void)
 
void setActive (bool a_active)
 

Private Attributes

I32 m_frame
 
sp< CatalogReaderI > m_spCatalogReader
 
sp< Catalogm_spPreCatalog
 
sp< StateCatalogm_spStateCatalog
 
sp< Scopem_spScope
 
sp< SignalerIm_spSignaler
 
sp< HandlerIm_spGameController
 
sp< HandlerIm_spDroneInput
 
sp< HandlerIm_spDroneControl
 
sp< HandlerIm_spDroneDynamics
 
sp< Layout > m_spPollLayout
 
WindowEvent m_pollEvent
 
Record m_pollRecord
 
AsCatalog m_asCatalog
 
sp< Layout > m_spStepLayout
 
Record m_stepRecord
 

Additional Inherited Members

- Static Public Member Functions inherited from fe::Counted
static String reportTracker (void)
 
static U32 trackerCount (void)
 
- Protected Types inherited from fe::Initialized
typedef void(* InitializeFunction) (Initialized *)
 
- Protected Member Functions inherited from fe::Handled< Component >
void abandonHandle (void)
 
- Protected Member Functions inherited from fe::Counted
int releaseInternal (void)
 Decrement the reference count. More...
 
void suppressReport (void)
 
- Protected Member Functions inherited from fe::Initialized
void addInitializer (InitializeFunction function)
 

Detailed Description

Plan and execute a drone flight.

Member Function Documentation

◆ load()

void fe::ext::DroneMission::load ( String  a_filename)
virtual

load values into the StateCatalog

Implements fe::ext::FlightMissionI.

◆ start()

void fe::ext::DroneMission::start ( void  )
virtual

◆ state()

virtual sp<StateCatalog> fe::ext::DroneMission::state ( void  )
inlinevirtual

get current StateCatalog

Implements fe::ext::FlightMissionI.

◆ step()

void fe::ext::DroneMission::step ( Real  a_deltaTime)
virtual

advance time

Implements fe::ext::FlightMissionI.

◆ stop()

void fe::ext::DroneMission::stop ( void  )
virtual

disconnect and release StateCatalog

Implements fe::ext::FlightMissionI.

◆ use()

virtual void fe::ext::DroneMission::use ( sp< StateCatalog a_spStateCatalog)
inlinevirtual

use existing StateCatalog

Implements fe::ext::FlightMissionI.


The documentation for this class was generated from the following files: